http://www.cbc.ca/thisisthat/blog/2014/09/23/new-york-artist-creates-art-that-is-invisible/ Paul Rooney, Lana's agent, believes she might be the greatest artist alive working today: "When she describes what you can't see, you begin to realize why one of her invisible works can fetch upwards of a million dollars." said…
Hey all, I've been looking everywhere I can think, but I can't find the answer: I'm new to working with Maya's UV editor, but for some reason the scale tool doesn't let me scale in the U AND V directions at the same time (ie. I can scale in the U and then in the V, but not both together). I can't imagine this can't be…
Thanks for the ideas, using your terms gives me way more discussions to look through. If it matters the game came out late in 2014, same year substance painter came out. If I'm understanding your curvature overlay idea I might I found an example here that I'd be able to use in blender I also looked into Substance and it…
Always working on stuff. Even married with a kid on the way, I'm working on stuff. Give you a bit of an example of where my head was at the Past decade: 2005 - 2007 Projects at work: Tony Hawk, Gun, FarCry All semi-realistic type games in terms of subject Matter. I really went hard at Dominance War, and Comicon contests.…
Thanks Pedro! This inspired me to try and make a Maya version of this script. It works great so far on Maya 2014. Can't do bridges for adjacent edges though. Probably could force it to but that's more than I want to mess with right now. Selecting 2 verts and connecting them with an edge doesn't work either. I find this…
Considering how much money I might waste.. that is a very important consideration... I am hoping the next generation of consoles require a major hardware upgrade. ( can the revolution please begin? please? ) And I would buy expecting my next investment to last throughout that next cycle ( even though I would probably…
It'll never look like the reveal gameplay trailer, It won't even look like it did back in 2014. The consoles have turned out to be the lead platform and as such the pc version looks pretty much the same even on max settings. CDPR have been very cryptic about the whole thing, denying it at every chance and talking about…
More concepts up for collab..... Mana / Blood ward ES staff (chinese symbol reads Earth)* spring 2014 Chinese lanterns. First two images are different styles and details. If you want a concept just ask for a combination. Some more styles (mainly repeats but in a front view) Healing ward for juggernaut. A chinese gong that…
Looking good. I think you should add more geo on the stonework though. Break up those sharp angles. I reckon since it's a portfolio piece and such an important landmark you could get away with using unique geometry and textures. Make 1 high poly arc and bake it down. The way you're doing it now is kind of old old gen.…
@Portgas For the peach fuzz I am using the cloth work done for The Order 1886. Pages 5-9. http://blog.selfshadow.com/publications/s2013-shading-course/rad/s2013_pbs_rad_notes.pdf But for some reason when lit from behind I am getting no fuzz on the rim of objects. For the transmission I think I was initially trying to use:…