Team Chivalry is searching for experienced and dedicated individuals to help us develop Chivalry: Battle for Agatha, an upcoming indie title created using the UDK with a heavy focus on first-person melee combat and objective-focused team play in a medieval setting. Our previous title Age of Chivalry The initial public…
Hello everyone! BG on myself, the team, and the project: www.nmrih.com http://www.moddb.com/mods/no-more-room-in-hell http://steamcommunity.com/sharedfiles/filedetails/?id=92917582 IF YOU ARE INTERESTED IN THIS ASSIGNMENT EMAIL ME DIRECTLY AT: nmrih.maxx@gmail.com My name is Matt Kazan, I go by Maxx, or Maxx0rz. I…
Last Update : Hello everyone! This year, I'm going to participate to the Humster3d challenge.I already did it several years ago with this Peugeot 308.https://hum3d.com/challenges/quick-stop-in-front-of-the-night-shop/And this time, same idea, I want to render all my scene into Marmoset Toolbag! Start : It was difficult to…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
So I've been working on a new scene for a client and he's graciously allowed me to share the work in progress scene on here. Be prepared for a bit of an essay here as I go over the details as well as some very large images grabbed straight from Unity editor... So the client is after a sci fi hanger bay in Unity engine. The…
what: simple maxscript that stores and reads per camera stored rendering resolution settings (width and height). You simply click on a camera of that list (list of your cameras in the scene) and it will change the aspect ratio of the safe frame and change your render width and height settings. Its quite specific but…
Introduction Welcome to the official Enraged Entertainment Recruitment Thread. Enraged Entertainment is an Indie Game Development team that is currently working on a first person shooter, Liberico. For the past 2 years, we have been working on this project, from the ground up. We have finally reached the pre-alpha stage,…
Im like sooo there, I was there yesterday. These are the areas I am trying to go versus being another name on another bland game. Hope some of you come. Dorkbots are always cool, (and you get to drink BEER while listening). :::::::::: ************************PLEASE FORWARD FREELY********************* * * *WHAT: December…
Anandtech has a nice benchmark tool that makes comparing drive speeds for several different usage scenarios. http://www.anandtech.com/bench/SSD/65 Testing the Samsung 830 256 gb against the smaller 128 gb version is enough to show the signifigant performance the additional nand gives you with 256gb over 128gb. ( in most…
Just wanted to share some advice on the Editor. Couple of things have been bugging me for a long time, and only recently I've figured how to fix or explain them. 1. If you are using Parallax Occlusion Mapping feature in your materials, you may be familiar with this issue: ^ PoM off ^ PoM on To avoid incorrect self-shading…