Going through Tim's ( @rascal ) AKM tutorial now to learn 3DSMax and Substance Painter. Great tutorial and I've learned a lot! Just finishing up the high poly here and then onto unwrapping and texturing.
Hit the flip Y checkbox in the normal map settings, also check out this tutorial on baking/normal maps in general it has a lot of good information: https://www.marmoset.co/posts/toolbag-baking-tutorial/
wow if thats true that really is annoying. Surely in 10+ hours of tutorial there must be mention of characters and weapons and how to bring them and and use them? I also went for CE especially for these kind of tutorials.
This guy has a couple tutorial playlists loaded with Unity tutorials. I've been going through his Maya 2011 and expect that his unity ones are just as good. http://www.youtube.com/user/cannedmushrooms
You know i agree with you guys. Ima finish this supra without making it a tutorial. And if it will out better then my s2000 then i will make a tutorial. And by the way i updated my contract info
Thanks for all the advice and tutorial links! I definitely feel better about having dated programs now, although any version of designer would be nice since there aren't really tutorials on making tiling materials in painter like I'm doing it lol. Regarding the comments on my environment; I definitely agree that the trees…
Hello All, I am new to this community. I am working on some projects which need unreal engine programming. Can anyone suggest me which unreal engine tutorial is best? or Does anyone know the best tutorial in the paid version?
I checked out bobo's vertex bake tutorial (http://www.bobotheseal.com/tuts_vertex_bake01.htm), and was wondering if the same thing is possible in Maya 6.0, so far google has not helped much, was wondering if anyone knows it's possible and if a good tutorial exists. Would be much appreciated!
If you have to narrow it down to just one, this is a great tutorial * Modular Building Workflow - ($) a 3dmotive tutorial by Tyler Wanlass Covers planning and workflow for modular buildings using Photoshop, 3ds Max, and UDK.
skin detail is done with highres textures in zbrush yes... its in the sculpt... its part of the displacemetn... and on top a super highres noise... take a look at those tutorials here... https://texturing.xyz/pages/tutorials