Hello everyone, I’m a beginner C++ programmer and Unreal Engine user looking for a project I could believe in and in which to hone our skills together. To put this in perspective, I’ve tried this as an hobby in the past but it never panned out, so that little skills I might have acquired then is now long gone and…
Peter K goes over an interesting work around to fix details that normally skew when baking normal maps Take a bolt for example, baked to a flat surface. The angle of the cage often skews the bolt, but not if you follow Peter's advice and insert a skewmesh into your baking process... 3dsmax…
This is my latest work. If you like it, please share the post and video. Thank you https://www.youtube.com/watch?v=hCZKx6k-lf4 https://www.youtube.com/watch?v=xMZ1fhECjMM
Hi guys, I'm interested in practicing to make a cyberpunk/future-esque environment, however, I haven't been able to run into too many resources covering a workflow for it. Are there any process videos that cover how to capture that kind world. I've noticed a reasonable amount of photobashing used in these pieces. Here are…
This needs more polycount love, saw this pop up on artstation the other week and have been following a lot of your guide in regards to adding thickness and believably to clothing. Awesome tutorial, cheers Seth!
A lot of people missed this but they keep asking me how I do it. So I'm posting this here to get it out there. Let me know if you have any questions: [ame] http://www.youtube.com/watch?v=4F0VWM6qGg8[/ame] Hopefully that can help someone. Enjoy.