So I've had Quixel for about a year across five different computers and it's been useless so far. It's VERY hard to understand what's going on and despite watching a ton of tutorials I have no idea how they get to the point they do. When I import all of my various texture components it just seems to wipe them out and I'm…
He we go again :poly124: I did exactly what you did Bek and I get this: so far so good right ? Then I exported using your grid settings and game units set to 0.01 and this is what I get in UDK: Then I compare my forced fixed grid to Beks grid and I get this: The large cube above is 256x256 the same as the UDK scene, the…
I found loop node recently as a replacement for slope blur with unlimited number of sampling for things like that. it might get quite slow although. For "disorder" you can just set different seed slider for initial blobs in tile sampler node or different seed in displacing noise. You can also use random darker tints in…
Ill help but need more info still chap - Material Tab and as many settings as possible. Shutdown everything except Spec map and Light in question and set channel to something predictable and lets see what you get. Well get it sorted with more info. Base wise Id say yes a base will ground him and frame him better for folio…
Hello everyone so mid work on my portfolio piece I decided to start making this wip thread on what Im going to do,what I did and where are we right now so let me jump in :D . First of all I started this as a prop but later on decided hey why dont I also make a scene from it to show of the stuff that my portfolio is lacking…
It seems like you could either ditch the bulb or ditch the glass for such a small asset, and get a result that would work for you. Personally I would just ditch the bulb since it's so small anyway, and then fake the bulb by adding an emissive colour over an opaque glass texture and masking it using a DotProduct multiplied…
While this is focused on Toolbag 3's baker, the following tutorial covers all of your issues and then some: https://www.marmoset.co/posts/toolbag-baking-tutorial/ Check out the Basics and Best Results sections. "I never said that it is "pointless to worry about smoothing groups", quite the contrary. What I am saying is…
A lot of us have probably read the Vavle Dota 2 character and texture art guides by now. If you haven't, then GET ON IT! http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf One of the techniques they talk about in the…
This is looking lovely, you're being very true to the original proportions and set dressing and your texturing is gorgeous. I agree with above however, your awesome focal point is getting a little blown out, and we can't see the gorgeous color variation you have going on there anymore now that it's desaturated. I say let…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…