So I've had Quixel for about a year across five different computers and it's been useless so far. It's VERY hard to understand what's going on and despite watching a ton of tutorials I have no idea how they get to the point they do. When I import all of my various texture components it just seems to wipe them out and I'm let with a lot of open documents with nothing in them. There's no 3D viewer and there's nothing in the tool palette. If it asks me if it can bake a curvature map it ends up in an endless loop of continuing to ask over and over. I had hoped with time that it'd improve but I don't see any sign of that.
Rather than this just being a generic bitching session, does anyone have any advice for getting it working?
Replies
Let me know what works for you!
I suggest to start with a simple testcase like 1 lowpoly mesh in .obj format and a tangentspace normal map that you baked from a highpoly mesh in xnormal, nothing else. See if that works and if not post the files and a screenshot of the incorrect results. I totally understand your frustration.
I will try to help you get to the bottom of these issues but you need to post information on the following:
PS version
Windows version
System specs
Administrative events (use the snipping tool)
cheers