Hello guys, I've just asked this on the crydev.net forums, but it seems that people can't help or won't help me with this.. Sadly not even some cry-people helped me out with this.. So I want to try my luck here.. In the hope some1 could help me with this. Here's the Forum link, as I'm a bit lazy to rewrite everything, you…
Hi guys I'd love to get your opinions on some work I've done recently for a 6 week project on my Games Art MA. I am studying at Escape Studios in London and the development time for this project included my first introduction to Zbrush and Substance Painter. As my basis I chose a pizza franchise that is based here in…
More than 17 years of experience in the videogame industry, I have always worked in character modelling and texturing, although I have also created scenarios and objects. Here are some of the entreprises I have worked for: These past months I have been replicating modelling techniques using High and Low Poly, and also…
@hasgan Looks excellent! Love the detail in the robot hanging on the wall and you've captured the elements from the concept extremely well! The only critiques I'd have are the following: * The pillars, particularly the one on the right, is either missing alpha information or it isn't working properly. If it's the latter…
For the light: Actually doesn't look too bad. Try looking up photoref of old lights or tools from the era (I'm assuming WWII type stuff here) and study how the rust and wear sits on the object. It's okay for a prop such as this to be a little boring considering it's an unimportant object. It's something that would be in a…
Just because the point isn't viewed on screen, that doesn't mean it's gone or never will be displayed. All of those points have to be stored some place, if its not sitting in the CPU then its in RAM or on a disc or on a hard drive. Even if you come up with quick way to sort all of those points and only display a handful…
Also on the Nordic Hammer The runic lettering looks sweet, but I would re-do the squiggly lines since they don't look particularly Nordic to me. It looks like you were going for Nordic knot-work designs, but those are generally characterized by more variety and a juxtaposition of sharp angles with smooth curves, whereas…
Pixel art works very well because it's easy to identify with, and the abstraction makes suspension of disbelief easier. But yes, nostalgia plays a role too. I don't think the pixel art style will completely go away, however it will move away from its more 'pure' form as is often used today, and move towards something like…
Thanks again for your help poopipe ! I will follow your advise then , and stick with shaderfx. I agree with you they must have restrict certain feature to match the stingray ecosystem, it does make sense. That's a shame they didn't have the idea to implement 2 shading model : spec/rough and the metalic/roughness in the…
sprunghunt: Interesting. Though the point about Photoshop giving values in gamma space is confusing. My version appears to give RGB127 as mid gray and not RGB186. I tried copying their example images into photoshop to see if I could replicate their results. The second image doesn't seem to give a value of 0.08 at all (even…