I just picked up [ame=http://www.amazon.com/Cinematic-Art-World-Warcraft-Wrath/dp/1933784814/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1233780063&sr=8-1]The Cinematic Art of World of Warcraft: The Wrath of the Lich King [/ame] - i was expecting a cheesy book, and when really its pretty fucking amazing. lots of paintings,…
[ QUOTE ] While that is a very nice looking scene, and while it is outdoors, it isn't really what I would call a wide open environment. I was speaking more about large, wide-open, mostly flat terrain. Those buildings are being used to occlude what may be behind them or possibly to give the illusion that there is something…
Hey you guys. So its been a while since I did anything productive for myself. I went ahead and created a post-apocalyptic scene inspired from a Last of Us concept sketch (Here). Being a level designer, I only had limited number or assets to work with, so I gave the scene my own treatment. I wanted to display the idea of a…
I've been looking into Spline paths for the project I am working on, where we're trying to work out how to add cart tracks or similar features to the landscape around the level/world. I saw this live talk here @ 17.07: https://youtu.be/oRfVFh_6OyA?t=17m7s Where the designer has exactly what we'd be after. However he talks…
**NO AGENCIES OR OUTSOURCE STUDIOS** Hello, We are looking for a remote working Environment / Prop Artist who has good knowledge of UE4. You will create Props and environment pieces to help build a believable/realistic environment for an unannounced project. Important: UE4 experience is mandatory! Responsibilities * Model…
Intro Hello, firstly let me quickly introduce myself. My name is Jamie Moore, i live in the UK, I'm the Project Lead and the Design Team Leader for our Development Team GoldenWolfGames Project Rize. The whole reason I'm here is obvious because for our project to become a real success we need strong talented team members to…
Intro Hello, firstly let me quickly introduce myself. My name is Jamie Moore, i live in the UK, I'm the Project Lead and the Design Team Leader for our Development Team GoldenWolfGames Project Rize. The whole reason I'm here is obvious because for our project to become a real success we need strong talented team members to…
Company- Trash Panda Game's Project Name- Project:1942 Genre- MMO/FPS Style- Low Poly Engine- Unity We are looking for the following: - 1x Level Designer Experience in Unity Placement Environments Landscape Pluses Lighting Interior Design Modular Buildings What we expect: - Age 18 or older. - A portfolio showcasing…
lots of studios buy products from the marketplace, only downside is there you cant create personal/indie/commercial licenses. My friend sells his landscape shader on gumroad and at least once a month one or two big studios will buy it for the over $1k commercial license price tag. so you can definitely make some good cash…
Thank you Yuze, it's just a normal map that I modify the tiling off with a TexCoord node. Then I Multiply the norm by a constant. In the end you plug it into the Distortion channel. Of course once I get to material definition that exaggerated effect will get the ax, but if you wan't to do something like that, that's how…