Hi guys, thought id start one of these to get feedback and crit on my work as im really trying to improve myself and one day land a job as a character artist in a games company :) so please crit away! Thought id start with a few bits ive been working on recently.. This is Artemis, (I still need to texture her) so is…
Hello! We are small collaboration of freelance sound designers and composers! We're called Sevilya Sound Most of us graduated from GITR Film&Television school, faculty of sound design and music art. We’re looking for projects, where we can satisfy our great passion for creating different soundscapes and music scores for…
I am working between Maya LT 2018 and Zbrush 2018, however this is an issue I've come across time and again when I was working in Zbrush 4r8 as well. Simply, I export an fbx with standard settings from Maya, and when I import it into Zbrush, you get what you see in the picture. Seemingly random quads will be split and…
Hello everyone, I will try my best to explain what I'm trying to do so you could help me figure things out. My goal is to make a morph between a human and an animal. So far I made two simple low poly models from a human mesh and an animal mesh using WrapIt in 3ds Max. They have the same number of verts and, because i have…
Hello, I'm working on learning to create modular environments using the tiling technique and picked up "Advanced Tiling Techniques for Environmental Design" by Alex Senechal. This tutorial is good but it doesn't go into details in a few areas that I need help with. I understand the general concept that I bake out several…
Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam alongside…
I guess it's yet another one of those noob normal map threads, but I've read through most of them and can't seem to get mine solved. So excuse me if the cause will turn out to be too trivial. This is what I see in the UE4 viewport, you can also tell the light direction from the directional light actor: : This is the…
Hey keen could you make some blue sky's and rolling hills with a single tree on a hill that the camera rotates around with that grass? I'd watch that for hours. Hell id want that to be my background!
yea id buy some good books. well, a good book considering how expensive they are. or sell the card to someone else for 50 bucks and then get a shit ton of games during the steam holiday sale.
Personally I find it isn't the most attractive website.I'd simplify it more make it more attractive and lose the graphics around the outside if this is a professional portfolio it should look it. Id also lose light box some of your work loads slow. The demo reel could use some fixing up.The demo real starts with the barn…