Hey guys, so this went in as a quick lighting practice in UE4 along the lines of a speed scene design thing. Tried to capture the mood and ambience of a sunset scenery. Didn't spend more than a few hours as the goal was to finish it quick and in seemingly good quality. From my previous works, I've used just one directional…
Hello everyone, My name is Dan and I'm here to promote my skills and a composer and sound design artist. I have a large background in composition and creating sounds through add/sub/gran synthesis, however, I believe my greatest skill is being able to talk with the developers and try to find the right type of mood and feel…
Hi, So the light doesn't interact with the height map for me when using parallax occlusion or tesselation. Should it or is this normal? I'm new to substance designer and I haven't really worked with height maps so I'm not sure how it's supposed to work. In this picture you can see that I have height enabled but the light…
Hello my name is Alex Barbulescu and I'm a graphic designer for over about 7 years My main focus is on 3d modeling and rendering but I can olso do 2d graphic for iPhone/Android games (small games) For samples you can visit my site ( http://www.tntwebpage.com ) email for contact alex@tntwebpage.com or alex_tnt89@yahoo.com…
Hello. I'm looking to hire someone to do some character design works, mostly at a rough level of detail. This would be for a variety of characters, mostly coming from tabletop. Depending on how things go, a full detail piece may be involved, but that would be discussed separately. Rate to be discussed with respondents
I have started creating a sci fi hall/base and i have designed it and created a base model. Now, as most of the part as happens in sci fi will be modular or somewhat repetitive,so i wanted to know how should i plan the models which are to be copied all over.I mean after coping the models should i have to uv unwrap all the…
Hello my name is Rober Anderson and im a sketch artist, and I am looking for work along the lines of design/concept art here is some of my artwork if you are interested. and you can view my gallery at http://gidunnow.deviantart.com/ my email adress is gidunnow@yahoo.com, and thank you.
Jzhuanxiong, welcome to Polycount! We use English here, so I renamed your title from 原创设计《灵坟侍卫》 to Original design "Ling tomb guards." I hope this is the correct translation! The designs are really nice. I wonder if the upper armor could be darker? Then the rest of the character would be more prominent. Currently, the…
this is weird, I'm trying to make build a filter in substance designer to use in painter but I get this error. [Effect Procedural View] Effect selected can't be used as an effect because: no output defined any idea? I'm using the "painter filter" preset, but I still get the error. here is the file (very simple)…
In search of a Game Designer with proven track record creating compelling game mechanics. We are looking for someone who is comfortable working with Unity, Modo, and C#. Please send code samples and portfolio links to Elissa, elissa@studiotranscendent.com This is a contract, remote position. We look forward to hearing from…