Hi can anyone help me with a script that can delete anything based on the selection level? Currently I've binded ctrl+backspace to one of my extra mouse buttons (because I cant bind it to another hotkey apparently without the use of a seperate hotkey program) and use the delete key for deleting everything else. But I'd…
This is a template script for Blender, it creates a new image and plots its pixels using Python. This is useful if you need to create any kind of data-texture to use with a real-time shader, among other uses.You're dealing with raw pixels so you can code exactly how those pixels should be generated: you can use…
I just have a question on environment development for games like grand theft auto, saints row, watch dogs basically any open world game setting. Do companies ever use Procedural building generation where you just adjust different settings like floors, windows, building shape ect? These worlds are so huge I just assume that…
This script will allow you to send the selected objects to UVLayout and get them back. This is useful when you wants to have more than one object in the same UV square. All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout. It's a modified version of Norman "Norman3D" Schaar's…
Hi, I am working on an interface similar to graph editors, timelines or similar windows for displaying animation keyframes and curves such as those in many 3D DCC packages and engines. Just to be clear this is a 2D window, not a 3D viewport. My aim is to recreate a behavior where you hold a mouse button and drag left/right…
Hey guys. They day after buying a traditional tablet I saw a Refurbished Cintiq 16 and decided to cancel my previous order and go with that + a future-proof ergotron. I was worried about the erogtron minimum weight but there was nothing to worry about, it works flawlessly and it will allow me to upgrade some day to a…
I really like the high poly model but I think you fucked up by baking a lot of repeating elements into unique texture space. Which might be ok if you plan to do a lot of unique texture detail, but otherwise it could be pretty wasteful, even for a hero piece. You could break this up into several smaller chunks, use a bit…
ditch the graphics design section. its meh, and has nothing to do with concept art/illustration. edit: oh and you lured me in nicely with the splash image, but then I don't see anything in your gallery that is as good or better. The splash image looks to be your best piece so its a bit dissappointing to go in and not see…
new build out on steam: * Added Eight Iron race map * Added Space Race race map * Added Touchdown goal map * 44 Achievements!!! * The server browser now reports ping times for servers * Added support to invite friends to the game you are in and added an "Invite Friends" button to the escape menu * Experimental Steam Cloud…
So just wanted to give an update. I ended up doing some scripting in MEL to automatically create layers (so I have aluminium layer, a chrome layer, a rubber layer... breaking things up by material). These are not render layers, but display layers. Then I wrote up some MEL to give me a window with a few sets of buttons on…