I want to share the Photoshop extensions I released recently. I realized while working on Overwatch that ever since Quixel Suite died off, there hasn’t been a good way to paint normals or generate normal/AO/cavity maps inside of Photoshop. Blizzard had their own tools for doing so but there hasn’t been a publicly available…
Everything was going great until Marmoset 1.10 tore my rig and animation to pieces. I spent 2 days following this tutorial to rig my creature in Maya http://www.digitaltutors.com/tutorial/1371-Rigging-Quadrupeds-in-Maya He uses some kind of "flexi" rig system that relies on nurbs deformation and even a bit of n-hair I…
Hey Polycount Community! I’d like to introduce UV-Remap – a tool that allows you to edit the UVs of already textured 3D models. This is perfect for merging models with different UV maps and texture sets, or for freeing up space on UV maps to add geometry. Check out this 20-second video for a quick overview of UV-Remap.…
I really would like to have a digital tutors account, but before paying the full price i wanted to ask wether or not it is legal to maybe get some more people to hop on the band wagon for a group licence. As in... total strangers... Thats the second point, if this is valid, would somebody like to join up with me? the more,…
<p>Hey @Fabi_G and @pior,</p> <p>Thank you so much for the detailed feedback. I really appreciate the time you took to write all of this down to help me out.</p> <p>I have to admit, the comparison with the MGS3 boss caught me a bit off guard, but I genuinely appreciate your honesty. I know your intentions are good and you…
I want to hire somebody who has already done professional modeling for games to spend some time with me on a skype call with TeamViewer open and show me the best practices ways to complete what I want to do. I use 3ds Max. The things I can really use some help with now are organizing assets, cage building, map baking, and…
Okay! Day 4! I skipped yesterday because I had no free time. But today I made good progress! Today I did about 3hrs of only modeling + doing some tutorials for some of the twisted cable parts, which I think turned out super awesome and learned a new way to make cables/wires that twist: using Sweep Mesh tool, under the…
You can model the gun using sub division (sub-D) modelling or non sub division modelling (non sub_D hard surface modelling). Look up both these definitions on the web. With both forms of modelling you have to have a strategy that works toward an end result. The image you are working over has some nice details but you…
So you have quite a ways to go but that's not to say it won't happen, it's going to be dependent on you and your work ethic. Many times you will work for smaller studios before being able to work at a studio like Riot. So I wouldn't limit yourself to just Riot, you really can't hold yourself to that. Maybe have Riot as an…
Great work! Are the materials setup using the UE4 landscape material? It would be great to see some breakdowns. I would lover Maximum-Dev said: As for testing your level in world machine, I have an idea that I have not tested yet. If you know the scale of the world that you want to build, block it out in your 3D…