I've baked my normal map with no problem from xNormal to Painter with settings in xnormal as flipped Y (-Y). I'm not sure if this has caused the opacity map to change course because... (here's a picture for more understanding) and so basically, the glass on the right cupboard door is what i'm going for particularly but the…
Heya guys, I'm looking to learn more about surfacing (I'm a 2d Illustrator and ZBrush sculptor) and I'm going to make some Overwatch related busts. Has anyone seen any handy tutorials on how to produce hair like in Overwatch? This picture of tracer seems to have a really neat stylised anisotropic (?) kind of thing going…
Hello everyone I am dying to fix this problem 2 days already but whatever I do does not work here are some pictures and to say before hand the modeling was done in blender tried both fbx and obj but still the same thing here are some pictures and if you want i will post both hp and lp. Btw i put the roughness at 0 and…
I tried converting the bitmap sampler output in designer and affinity photo too but couldn't get it to work, it always end up with artifacts inside zbrush
Oh my god. For last 4 or 5 days I was remaking all my low poly/high poly and cages. I read again all tutorials about normal baking. And know you are telling me that this is a Substance bug? I'm not even mad, this is quite funny
If you are editing substance parameters, yes it's the GPU working. Although hearing a soft buzzing like sound while you move the slider isn't necessarily sign of a problem. My computer does that too and it doesn't have any issue.
Hi! IThis is my new material for Substance Painter. With it, you'll be able to generate a set of game ready textures in a few mins. It uses polypaint & other baked maps as input. You can download it freely from here: https://gum.co/P2M Video demo of the latest version ReadMe:[spoiler] MENU STRUCTURE: ***Basic material…
Hi guys! I just got SD trial, and watched the first two tuts on their site. I dont seem to be able to find any of the stuff the guy is showing with the HotRod, though. I assume that is because you have to create that stuff yourself, build up a library. How long did that take you guys, to get to a point where you felt SD…
Hey everyone, just wanted to announce that we will of course be at GDC this year. Apart from the Beer Bust we're hosting on Thursday at our booth with Sketchfab and Polycount, we'll have plenty of other sessions on that same booth and one larger sponsored session on Paragon's character pipeline with the amazing folks from…
Whenever I try to bake my maps, I get this error "Not enough data in the high poly to use selected baker. Aborting bake." The bake actually works, partially. Sections of the mesh have the detail from the high poly mesh I used to bake the maps, other areas however become faceted/jagged. If you need more information, just…