Thanks again for the quick response Joe. I downloaded the trial and started to play around with it. Firstly, it's excellent. Really easy to use and really fast results. It's brought up some new questions, that maybe you could shed some light on. I've uploaded a test video as reference to my questions here…
Those tutorials aren't totally helpful on old stuff. AO isn't necessary if you're doing handheld things, only when you get to source/hl2 spec stuff does it become useful. When doing low poly stuffs, pick a global light source and stick with it; inconsistency is the worst! For metal I find good old dodge and burn on flat…
thx to all [ QUOTE ] My main crits: The pose and camera angle are making her right arm (on our left when looking at the image) seem tiny and not attached at all, I'd maybe try to find a more natural looking pose or camera angle for that. [/ QUOTE ] I really like the pose, but I woke up this mornig and hated the camera…
To everyone who applied for our role, thank you! We’ve officially wrapped up interviews and found someone we’re excited to move forward with, but we want to pause for a moment to acknowledge you. It means so much that you took the time to share your work, your story, and your interest in what we’re building. We saw so much…
Update: I’d like to share some progress on my project. 🙂 Things are moving along well, though it’s still very much a work in progress. I’ll be refining the textures, making adjustments to the materials, and continuing to polish the overall project. I’ve also started experimenting with lighting and scene adjustments to push…
Substance Painter 1.1 is out, with a ton of new features and content! To celebrate the end of a fantastic and exciting year for Allegorithmic and this release, Substance Painter and the Substance Indie Pack are both on sale for one day only on Steam and on our website! Thank you all for your support and Happy Holidays! We…
Most of you are I'm sure familiar with SS2 (System Shock 2), but if you are not, here is a link that has some nice screenshots. http://www.saleck.net/creations/gamefixguides/systemshock2mods.php My main questions is as a beginner to texture mapping. What is a good method or workflow to get that exact style of sci-fi…
I feel like this is basically the trading "sharks" trying to step out of their weird money making playground, hoping to break into the more directly profitable workshop side of things. What's funny is that they basically think that Valve is stupid enough to not notice that kind of stuff... Now I am not exactly sure how…
@Fabi_G thanks for the feedback! The lighting is all baked with lightmass. I've seen that fairly exaggerated bounce lighting is the key to stylized lighting, but in my project I had to tone it down a little because the bounced lighting would be very aggressive in some parts of the map. Regarding your comments about blurry…