After seeing Ankit Garg's redesign of Link from the Nintendo series The Legend of Zelda, I decided to redesign the goddess statue from the same series to be my hero assets in the scene. https://www.artstation.com/artwork/bg0LZr (The Goddess statue from The Legend of Zelda series) I am aiming to redesign the statue as a…
Okay, So when somebody reaches a "skill plateau" I assume that they have exhausted all creative, skill base, and technical know how they have. Sort of painting themselves into a corner because they have reached a certain peek of self awareness and are hungry for new ideas to balance themselves back out. So taking a quick…
I'm curious, what did you expect to get from your post here, but you didn't get? We do value feedback ourselves, on how we can improve in providing a community that hopefully helps each other improve. What's wrong with our responses that makes you seemingly want to rage-quit? It's a sad outcome that I'd like to prevent if…
I've never really had an easy time working with the bend modifier in blender - it's always produced wierd results, or I've had to do a wierd process to get it to start working how i wanted it to work. One nice way of getting a good 90 degree bend, is to add a Bezier Circle, add a curve modifier to the object you want to…
wow ismail thats really great, i wish i got an interview, thanks for sharing your success story with us all... you totally helped that Daz guy get a better grip on how to get into the industry, he never knew that even though he worked as a character art director at EA for 7 years... but you know we're all just learning,…
So I've had Quixel for about a year across five different computers and it's been useless so far. It's VERY hard to understand what's going on and despite watching a ton of tutorials I have no idea how they get to the point they do. When I import all of my various texture components it just seems to wipe them out and I'm…
He we go again :poly124: I did exactly what you did Bek and I get this: so far so good right ? Then I exported using your grid settings and game units set to 0.01 and this is what I get in UDK: Then I compare my forced fixed grid to Beks grid and I get this: The large cube above is 256x256 the same as the UDK scene, the…
I think you're approaching the problem in a way that makes it more difficult than it needs to be. you can get away without doing anything custom in these simple examples I generate a random luminance per cell (you could do this with flood fill or any of the tile nodes) apply a curve/level/histogram scan - all of these…
Hi everyone, we are looking for someone who can help us bring our game to players and shape how the project is presented and communicated. We are currently working on a mobile arcade game called Gary Getman. The core gameplay and direction are already defined — we are not redesigning the game. What we are looking for is…
Hello, We are currently looking for an experienced 3D artist to join an independent video game project. We are a team of three french senior developers with broad, cross-disciplinary skills and stable professional situations. We are not seeking external funding and plan to structure compensation as a revenue share based on…