Sly: I think you missread "Make planar" with "Map Planar" To the original poster: What you request sounds pretty impossible to me: to make a face planar, the method has to change the vertex positions involved in that face. So in case those specific vertices happen to be used in other faces will be repositioned, which…
The proportions are improved and the face is looking better as well, but I'd try defining the planes of the face a little more before proceeding to far. In the original concept, notice how the lit area in the lower half of the face forms a triangle from the eyes and narrows down as it approaches the mouth and chin area.…
yeah I thought too that the breast where little bit too wide. Hmm the face is too flat? here's a close-up render of the face. Well maybe there is "something" with the face. Hey I wonder what's the most propiate way of making hair for characters of 4000-9000 tris? I have used some ways to make hair for game characters, but…
Love this. Especially the expression, with one lower eyelid and the general asymmetry. I love the scar details on his noggin, but I'm wondering at the lack of stitching or metal-plates or fight scars on his face? It would be neat to include a few of those. Maybe a healed split lip? Love the material too! Also, would the…
This may not be the best way to block out an environment. I'm using this temporary texture to help clarify what's happening. Although I am still very much in the conceptualizing stage, I do like the direction it's heading. Still to come: More mining equipment, More traversal paths, More tunneling, More cliff faces, More…
Hi all, Please help me with the following. I really need clarity on the following. Assume: There is an obj file with an mtl file, with only material, that material refers to an unwrapped UV texture for the model. Here is an example of Mr. Sub Zero and his unwrapped UV. Now I want to identify the textures that relate to the…
Measure and show edges length, segments length and faces area in real time. Work with Splines, Editable_Poly and Editable_mesh objects and Edit_Poly modifier. -- In Polygon/Element sub-object level will show the selected faces area in generic units only. -- In Edge/Border sub-object level will show the length of selected…