I've got a character wearing basketball shorts and a jersey, the clothing's topology is different than the character underneath. What would be the best approach for weighting the clothes so they don't crash with the character. And is Maya cloth worth investigating. This is not for a game it's for an animated sequence. I…
your vehicle proportions are completely screwed. I've never seen a car with a front overhang that long or front wheels pushed that far into the passenger compartment. It helps to actually look at references instead of just modeling from your head. Also the shapes and angles are completely wrong for any kind of believable…
Does anyone have any recommendations as to the best shader for displaying multiple alphas overlapping in the Max viewport? Ive been messing with some foliage meshes and haven't found an ideal solution. Maya displays them perfectly with 'High Quality' enabled, but I'm not as fluent with Maya and end up working very slowly…
I just meant it in the way that that man is in EVERYTHING. And yes, I used google, but just because I knew it was him who said it, and went to his wikipedia site and bam! So, Nurrr, no cut and pasting the quote for me. That and I watch way to many movies (my life is pretty boring.) Another one up soon :D
Hey guys. Just purchased Bitmap2Material 3 but when I try to get the software to sync with my Allegorithmic account here it won't show up. Any idea how I should go about this?
For over the past year myself along with two friends have been working on a game. We took an early build with us to ECGC to get some feedback and it was a pretty good experience. We had planned on releasing it last summer, but life always has a nasty habit of mucking things up. So, after quite a few extra months, we have…
It started to seem to me that shaders codding is one of this "web things" too. For a while we had shaders done after my and other artists requests and ideas , blender nodes constructs, blending modes , what multiply/add to what and in what order and why. Which way to do proper height blend without blur involvement etc. And…
Just Add WaterJust Add Water are looking for more talented people to come and join our expanding team working on new Oddworld Inhabitants titles. Generalist: We need an all-rounder who is able to tackle any art tasks which may need doing. This includes anything from 3D modeling to texturing, rigging and model conversion as…
Just one more pre-animation update. Did some morph targets for him. Not sure if I'll need all/some of them, I'll probably end up doing some as needed more than likely but they're there in any case. :) One drawback I've found from his current design is that it's difficult to make a sad/frowning face when he naturally looks…