It seems well executed, but....I had a look at your Artstation, and all your women have basically the same face, and I don't just mean the Evelyn variants. You appear to have a type. My inner and outer actual goth is also irked by the use of "goth" to describe a vaguely alternative nun outfit that's definitely made by and…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Alright so knowing that this is the reference (and setting aside the term "game-ready") which in this case is only making things confusing, I'll mention the following in addition to the above comment on perceived density : This Viking character works because all the various elements have been very carefully designed ; and…
Hello all! I am very clueless when it comes to batching tools and very not sure how to go to create a graph that will be able to be batched (I guess a simple name corresponding to the map I want to input but still...). I tried to look at the batching tools help file but I am still very unsure still... Very puzzled indeed.…
The error you're seeing here is specific to the RTX Accelerated ray tracing back end, which means your 3070 is likely being detected and used. Toolbag 4 requires additional memory when compared to Toolbag 3, especially when using ray tracing. So if you were able to fit your scene into video memory with Toolbag 3, that…
I support thinking about this - it is important However .. You must account for FOV(I recommend vertical fov for PC/console). screen resolution and view distance are not enough to give you accurate numbers It can also be boiled down to a simple equation that gives you an ideal texel density for a given distance (with fixed…
The iPhone was a modern day goldrush; endless promises of easy riches that caused everyone and their grandma to flock to development causing a total oversaturation of the market. As a result, top selling iPhone games these days are mostly all from a couple of large publishers and usually ports or thematic ripoffs of…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…
:D yeah, that was my "I can´t decide which material presents forms and details better" phase. and just like that, mere 15 years later I´ve decided to revisit this model as if dozens of my other personal projects (published or not) were all finished already...