Hello, i have a hard surface 3d model made in zbrush, and i have color map, cavity map, normal map,displacement map. How can i make metalness map, roughness map, specular map, AO map ? is there any way to do it in photoshop? or maybe xnormal?
Hey friendsI am working on a Solar Panel Material right now. This is my current WIP: I want to introduce a crystal like pattern, but have had no luck yet trying different setups. Any idea ? I have tried to start from a tile sampler looking like this:
I already posted this in Marmoset forum, but it seems more appropriate here: I can't seem to find the best export preset for Marmoset toolbag 3. There is a Toolbag 2 export guide, but not for toolbag 3. Is there a certain existing preset, or best export settings described somewhere? For example, the Metalness preset?
I've baked my normal map with no problem from xNormal to Painter with settings in xnormal as flipped Y (-Y). I'm not sure if this has caused the opacity map to change course because... (here's a picture for more understanding) and so basically, the glass on the right cupboard door is what i'm going for particularly but the…
Heya guys, I'm looking to learn more about surfacing (I'm a 2d Illustrator and ZBrush sculptor) and I'm going to make some Overwatch related busts. Has anyone seen any handy tutorials on how to produce hair like in Overwatch? This picture of tracer seems to have a really neat stylised anisotropic (?) kind of thing going…
Hello everyone I am dying to fix this problem 2 days already but whatever I do does not work here are some pictures and to say before hand the modeling was done in blender tried both fbx and obj but still the same thing here are some pictures and if you want i will post both hp and lp. Btw i put the roughness at 0 and…
I tried converting the bitmap sampler output in designer and affinity photo too but couldn't get it to work, it always end up with artifacts inside zbrush
Oh my god. For last 4 or 5 days I was remaking all my low poly/high poly and cages. I read again all tutorials about normal baking. And know you are telling me that this is a Substance bug? I'm not even mad, this is quite funny
I hope you can be patient in looking at the screenshots and understanding the nature of the problem. I added titles to each screenshot to help you better understand the problem and what each screenshot refers to. Hi everyone, first of all, I apologize for the length of this post, but I really need help as I don’t know…
If you are editing substance parameters, yes it's the GPU working. Although hearing a soft buzzing like sound while you move the slider isn't necessarily sign of a problem. My computer does that too and it doesn't have any issue.