The Third Floor (TTF) is the world’s pre-eminent, Emmy Award winning visualization studio with offices in Los Angeles and London as well as on location with productions around the world (currently in Ireland, Australia and a few other cool locations). For the past 12 years, the studio has helped clients visualize and…
I've noticed this trend in several advertisements for game dev jobs on glassdoor, indeed, linkedin, neuvoo where a game dev job advertised keeps refreshing in availability and ends up on the top of the trending lists for a full year, even though it sometimes doesn't exist on the company site and you're unlikely to ever…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
From the upcoming Mortal Kombat to Guardians of the Galaxy and Gears of War 4, you will find Jerad Marantz hard at work designing characters and costumes in many of LA’s most prestigious studios. Somehow in between he finds time to train some of the next generation of well known up and coming artists! In this interview we…
Nicely put snowfly! Few other comments: Being a UI artist is a unique beast, and subset of talents. A few things that I'd look for in a ui artist: Be and avid gamer This doesnt mean you need to play world of warcraft 80 hours a week, but instead enjoy all types of games. Study all types of methods of interaction, inventory…
cheers otomoto. I have a suggestion / statement for you. DO NOT GO TO COLLEGE FOR A GAME ART OR DESIGN PROGRAM. (emphasis on the period) The one exception to this might be the guildhall.. About me: I started on a computer animation degree before game design was even thought of seriously. The program consisted of a…
Alright, sorry for the delay but here are the flats for the mud ground texture. Workflow for creation (approx. 4 hrs): 1. Start with basic diffuse, something with enough detail in colours to bring out the normals/specular nicely. Make sure the map is at least 2k, you can always downres it... 2. Adjust diffuse colour…
Ok Daniel I have some feedback for you on your website. This is more or less a generic feedback and not anything too specific. The first thing you want to realize is that most Lead artist and HR people are viewing hundreds of websites looking for the one or two positions to fill. So you need to have your Best…
Meant to reply sooner Ror but well, you know, crunch Great post by the way. I feel the same way as a couple of you have touched on I think in that it's the process that really counts for me now. It sounds a little lame but the team camaraderie. The banter. I like the people side of it. That and 'making cool stuff' as Bobo…
When Max crashes and it says; "attempting to save a copy of the scene, this file maybe corrupt". Then send off a hate mail "bug-report" to Autodesk. Then you open the file it attempted to save and everything looks ok so you press on. Guess what its royally messed up on the back end. You're better off going to a previous…