well, check out all the free stuff first. with persistence you can probably get it to work after reviewing a number of different videos. But don't work frustrated! it just makes it harder. just remember, you are in competition for that spot at the best universities so don't let somebody else get it just because they had…
Cool stuff... Ask Nose Rider to donate his Fang model... absolutly one of the best Q3 custom models Actually why recreate all the stuff? Just look for maps/models that only use custom content (or can easily modified to only do so) and ask the authors. I bet most of them wouldn't mind. All I can contribute are a few tree…
It's not simply a matter of cheaper/better/sooner. As I mentioned there are free to play games out right now that I would consider much better than a lot of $60 games. There's a lot of talk here about CoD and BF or w/e. Those are like... the peak. What about your middle of the road stuff. Those B and C titles, still coming…
Just posting some work that I finally completed earlier this year. It sat for many years as a blockout on my hard drive. Due to some down time, I was able to start working on it at the end of last year. Inspired by one of Tor Frick's pieces, as well as work on some of the Alien films I wanted to tackle some science fiction…
This is a large task indeed but I can give you some tips. You have the overall design of the map, that's good. Also the way you designed it (island) will make your work much easier. I recommend you starting with the World Machine to get the nice height map. The free version allows you to export max. 513x513px maps but you…
I use zbrush's warp mode and a premade tiling plane to create square tiling, sculpted textures (this method https://www.youtube.com/watch?v=e04k4Cz8UBo). However, I've run into a problem when trying to use the same workflow for non-square textures, say 512x2048 for tree bark. I know I can up the warp mode from 2 to 4 to…
Hi everyone! I am currently looking for new opportunities as an Environment / 3D Artist. Portfolio: https://www.artstation.com/kimshyuen18 I specialize in: * Stylized Art: Creating stylized props and environments, covering everything from initial design and texturing to final engine implementation. I'm also comfortable…
As requested some of the textures I used to build the building : Those are still WIP and I probably iterate a bit more later on. Here are some hi-poly that I used to get my normals : @ leleuxart : The feeling I wanted to get at first is a kind of sunny clear sky "perfect day" mood. But I though about the night shot and I'm…
Thx but this is a noncommercial project and sharing it on reddit and elsewhere free of charge is enough. The project has a nice following already, in fact, it's impressve given the scope of the game and the fact we haven't yet shown actual gameplay, none. Once (or if ever) we feature some combat play on our YT channel,…