Daz - Yeah, i'll have to play with the eyes probably. I'm having a hard time getting myself to make her look evil. Been playing too much WoW i guess. My lvl56 hunter babe is just too gorgeous http://www.strangefate.com/webby/orcshe-ref.jpg Modo's great, you should go to luxology's site and give the new vids a look (…
Hello and welcome to PC! I'm a graduate of the Art Institute of Pittsbugh. I got the hell out of there last June. I understand how sometimes, depending on location, AIs tend to lack attention to detail in specific areas. I was in a similar position. Since there aren't any major game studios in the burgh, we were unable to…
you seem to be looking for the right answers on what to do, but there aren't any because it comes down to you. so far as digital versus traditional -- it should really be both with a weighting to whatever you want your job to be. i.e day to day I do digital 3D, but i keep traditional sketchbooks on me all day every day.…
hey man, nice image so far- some crits tho: The arrangement of the assets in your scene should draw the viewers eyes in, and right now they are fighting against that. You might want to try arranging the assets in a way that makes it a welcome space for the eye to flow through- I like to think about it like fung shei. you…
I think this is what you refuse to understand. http://www.polycount.com/forum/showthread.php?t=129314 This guys is doing thing 50x time more outrageous than what you're doing, have you realize no one is trashtalking about it ? While people here are ? Wanna understand why ? Because even if he's doing character with GIGANTIC…
Oh its so much more complex especially with bones. So many bones, such a nightmare to skin weight and so easy to screw up. You need a lot of bones to deliver a good performance. And when you're talking about facial animation Most people myself included strongly dislike animating faces with only bones. Most facial animation…
To elaborate on what Dygert said, the more info you give us the better we'll be able to respond. Take us beyond simply "a soldier with a DIY getup"-- have you done any 2d concepts for this character? How stylized or realistic are you trying to go? What level of polish are you planning on taking this to? What's your…
Hit a bit of a snag with my model. I've mostly modeled a low poly version of my high poly concept, but trying to set up UV's for it is turning out to be a bit of a problem. I'm about ready to cut off some slightly more detailed spots that make things harder to unwrap it, but I'm baffled as to why the UV's are completely…
The normal map is looking a lot better now. The end result still looks good (I thought it looked good before but it's better now). I think your specular map is still the weakest texture here - as was pointed out initially, there's a lot of parts which don't make any sense and read like you've just tweaked the levels /…
Hello, I would like to share the process of creating my second pack of props that I am sending to the UE Marketplace, just like the first one, it deals with following a very specific style of content that we find in local neighborhood commerce, This volume is a completely modular and customizable newsstand. This work also…