Lately I find I have a strange preoccupation with rules. As a result of this I've become really indecisive and even apathetic when it comes to doing work. I mean, I've always been indecisive but it's amplified because I find myself thinking about "rules". For example, I've been trying to become better at drawing, like…
Hello guys, I've been working on a Game-ready Blitzcrank (League of Legends character) and I'm currently having some issues trying to figure out what texel density may I use for the whole model, due to it's size and knowing that there are parts way more bigger than the others. I want to use 4K textures and get the more…
Very nice so far, you've captured it pretty well. I few things I'd change though if you want to match the concept a little better are: Lighten up your shadows, the concept's shadows are really not all that dark. Also if you look at the wood behind the bench at the front it's lighter like it has dust or is fading in from…
Sorry for such a late reply. Because retraining myself and making a portfolio is going to be a rather long, involved process, I decided to do a market booth where I live to sell my photography, which is something I've been doing for over 30 years. The markets open in 1 month so I've been scrambling. I still plan to…
For me, the issue with laptops has always been upgradability and thus longevity. When you drop $1000 on a desktop, you know that down the line little $100-200 upgrades will extend the life of the machine. Likewise, parts that don't need replacing can get reused or resold. You can easily reuse parts in new builds if they…
Hi, I want to create hair for a 3D character. I am using a IMM Hair Brush I did myself. The problem is when I click on an specific topology line, all curves appears but only the clicked one appears with a low polygon density. I want all the topology lines to have that low polygon density without going clicking one by one.
Hey guys, first post here! Probably a very newbie question, but I would really like to know how can I make guardrails like these. I noticed that it is just one object and it is repeated inside a spline (I think). I tried to do this using PathDeformWSM but the object simply "deforms" it too much So I tried to use the…
The girl looks great! Good proportions, good modelling. Looks like she has been whacked with the grunge brush though, like she stood under the crap spray for too long. The gun in the second image looks like it is made of mud so it seems to be made of plasticine/lumpy clay. The first closeup looks pretty nice but there is…
Building off of what others have said, you need to add more to this scene to bring it to life, make it feel lived in. Reference is your best bet, but a few suggestions - Torn curtains or busted blinds (makes it more secretive/a hideout) - dirty this place up, make it feel like filthy, uncaring drug lords have been here. -…