This is actually with blender. Also i wasn't worried about my system, just seeing if this was a smart idea to do or making more work for myself that isn't necessary. Also didn't think on that function for substance painter. Just trying to understand better pipeline thinking and all
What is Time Lost? In the distant future, Earth has become nothing more than a milestone in the galaxy. With the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. In a desperate time, they look to their technology to save…
What is Time Lost? In the distant future, Earth has become nothing more than a milestone in the galaxy. With the emergence of countless creatures and species, all from the darkest corners of the known universe, the human race has survived by evolving. In a desperate time, they look to their technology to save…
Hello, I'm a game developer with no previous experience on game development but I have coding and designing multiplayer maps experience, I am working on a WW2 multiplayer shooter inspired by late 90s-early 2000s WW2 games such as Day of Defeat, Call of Duty (1 and 2), Medal of Honor: Allied Assault and Wolfenstein: Enemy…
Yes. maybe. I saw fantastic job people do in SPainter sometimes but Painter sort of rules your hand. While in Zbrush you goes from general low-res form , through mid-frequency details to tiny details and it it makes you select what to do and how smooth vs how sharp. Since the detailing needs extra time you test in game…
Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
Kevin aka Rorshach has passed away suddenly, all too soon. We miss him dearly, one of our own. :heartbreak: An interview with Kevin: https://polycount.com/discussion/159588/kevin-johnstone-of-epic-games If you’re able, help support his family in this tough…
Thank you for all the feedbacks! I have attempted to resolve the problem through lighting, since it seems to be the part I have got the most feedback on. I dimmed the lights a little bit and for the end of the corridor, I have made the colour of the light colder and slightly darker to try and make the lights themselves…
Hi folks, I’ve been working on a Blender add-on to speed up asset prep for UE5/Unity. It automates LOD generation, collision mesh setup, and clean exports — basically removing a lot of repetitive steps for environment artists and tech artists. BlenderNation covered it recently: 👉 BlenderNation Article I’d love to hear what…
you really want to zero all the transforms - ive no idea what terminology blender uses for that - your skeleton wants to be completely zeroed, animations are what rotate bones