Hey guys, I know this is more of an opinionated thing that really doesn't have a right or wrong. I just want to get some feedback since I'm having a hard time getting my capstone project for my university in gear. Ideally I want to do level design or 3d modeling. My texturing isn't progressing as well as I would like it…
Dear all, We're looking for one or multiple professional (even studios) character/animation artists to work remotely on a project from November 2013 onwards. The aim is to create an open source database of royalty free realistic 3D characters for research in virtual environments, indie games etc. Over the course of several…
Hi! My name's Byron. I'm a game art student from a town called Wollongong, just an hour south of Sydney, Australia. I'm starting to build my portfolio so that I can get a job as an environment artist, so I thought I'd post the progress on that here, maybe get some advice and critique from the great artists here. You can…
Sounds like your off to a great start :) Also aiming for a studio you think you could realistically work for is a good way to design a portfolio peice in the style of that studio to show them you can do there style and are interested in there studio specifically. This is in no way a requirement. Modern/Realistic stuff is…
You've chosen a realistic style so you really ought to go back over it and make a significant upgrade to the detail level. While its fair enough that less is sometimes more, you have not chosen a 'less' style. Also, the big thing about normal maps is the fact that they can realistically fake more detail due to faking…
Well that's the thing, and it's actually very related to the subject of that thread. My problem with Maya is that it requires the artist to know more than needed. The application is great as a pipeline element - I see how easy it is for coders to integrate it with other apps and tools. However from the artist point of view…
NASA Jet Propulsion Laboratory http://www.jpl.nasa.gov/ The Human Interfaces group at the NASA Jet Propulsion Laboratory is part of the organization that is responsible for the software and operations of our missions including the Curiosity Mars Rover that landed recently. We've managed to combine our love of video games…
God Stupid Capcom, realese on a system like the Vita or a console. I never understand capcom when they say that the US is not ready for a game like Monster Hunter. They wondered why monster hunter 3 never sold on the wii it was because its a casual market. They think its the fault of the people and not the console. If they…
I still find it difficult to understand how an artists reasoning behind a rejection email which goes "We found someone who is a better fit for our current needs. We are constantly hiring, thank you for your continued interest and please apply again" leads to "portfolio is not good enough," And after much the same mail…
Lumion is looking for a passionate technical artist who creates and polishes the textures and materials for the software’s extensive content library. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to one of the most popular and premium features of the industry's most…