Another update, I have redone the larger scale trees, added them in to see how the fair so far I'm enjoying how everything is turning out. My day job pays the bills but it's not doing what I love, which is games, so coming back to work on this project during every small amoutn of free time I get is enjoyable. once again…
It's potentially inhabitable, but there's been no proof of water yet. Or the actual size of the planet, right? Then there's the very real chance of it being uninhabitable because of temperature (freezing/evaporating water). Also, what about sunstorms etc. at that proximity? I've heard that our sun is more stable than the…
I am making a game that is an ode to zelda, here's a gif: I am currently in the early stages, trying to settle on a workflow that will allow me to smash out maps and environments while achieving certain goals. Those goals are: * Each map 'section' is a small, discrete area that is loaded as a separate level. The player…
The basic mechanics of that Witcher technique are really cool. I've used the same/similar approaches for various ID related things in a few games - the huge benefit is that it's not subject to filtering and compression artefacting in the same way that texture based masking is. There are some considerations though if you're…
if you want anything more than a high school education in the US you have to pay for it.....and after fees and other bullshit even the public schools are far from free
Become free from hassels like that and install only free software (like Linux), because that is part of the freedom that free Software (in the 'free as in freedom' sense) gives you And I absolutly agree, it is disrespectful.
Hello, Currently I'm teaching 3D Modeling and Leveldesign at my old school where I studied gamedesign. One of the students game-development was creating a MOBA game. Because he was planning to buy assets from the unity asset store I offered to help him in my spare time. Then I did some rough modeling and texturing. I hope…
Hey guys! I've been working for a while on this. It's a shaman's skull which is simple a wall decoration. It could be hanged somewhere in shaman/druid house. I based this model on awesome Olabukoo Yu concept which you can find here: https://www.artstation.com/artwork/8ZQkx I changed it a bit and added my stuff(mostly…
I Had a free afternoon so I looked at the Lighting, making the foxes jaw flatter, doing some proper leaves (the sombrero-canopy isn't working) I'm going to redo the grass texture next. I want a nice chunky feel to it but the present texture doesn't support that: the fine blades of grass look weird on geometry that curves…
well, check out all the free stuff first. with persistence you can probably get it to work after reviewing a number of different videos. But don't work frustrated! it just makes it harder. just remember, you are in competition for that spot at the best universities so don't let somebody else get it just because they had…