I doubt you'll get a response from the "b" man. Although no one can argue he's an excellent artist, he's a bit...umm...nonsensical most of the time and his slight arrogance has been controversial on these forums. :) Great sculpts, ben and your low poly style transfers over very well into high rez.
In my experience for character blendshapes the principal or lead character artist will create the benchmark blendshapes and the pipeline along with a tech artist to support on setting up the tools, and the character art team will use the pipeline tools and benchmark assets to create the blendshapes for their individual…
Hi there! Haven't been there for a while! I'm happy to share my latest Unreal environment where I had a lot of fun experimenting with multi-angle light photogrammetry, gaea and speedtree. See the artstation post for full breakdown! https://polycount.com/post/discussion/www.artstation.com/artwork/x3gVr2
Someone snipe me for this, but I'm not buying the silhouette. it's the rear legs. I'd prefer them proportionally hella larger, but if you can, I'd run an A| B test to see if what you have now still looks better than if the rear legs were hella larger. Bigger rear legs would accentuate the hoppy frog idea to me.
Very cool. To influence the direction it generates towards, have you thought about or implemented something like objective landmarks? Just thinking from a LD point of view, randomly generated stuff is great but if you could guide it's random generation from point A to B, I imagine that could boost its usability. Awesome…
So everyone's telling me to add normals to my textures, however I much prefer them without normals. Here's a super quick UDK screenshot comparing both. I made a SUPER rough normal map (converted colour to B&W and then crazybumped. If I use normal maps, I'll obviously put work into them)
There are quite a lot of dents in your model...also I think I wouldn't model these ornaments...far easier to paint a b/w version of it, once you' texturing, and convert it into a normal map. That would make it far easier to keep a smooth shape. A shaded wireframe would be nice, but considering the modeled ornaments, I…
that one wasn't too bad, you just need to use the wicked weaves! the way I did it was cheap but it worked haha, I used the Y B Y sword weave. it's three buttons and creates a huge slash. I just ran away, started my combo, and by the time i pulled it off they were close.. rinse and repeat!~
Yes, you'll need a developer license. Yes it can be a free license if you want to only test it on a simulator on your Macbook. If you want to test it on an iPad or iPhone you'll need to pay $99 for the license. IMO it's worth it because nothing is cooler than seeing YOUR app work on the proper device. It's like christmas,…
I am trying a fix of my own real quick then I will get to yours. B. You mean cut it in on the LP for the bake then remove it after? (Little confused on what you meant) Your side note, mainly because this bake is really getting to me and I want to get it right. I will fix it though. Should be easy enough.