This is David Schroeder, author of the 8-bit game "Dino Eggs" (1983, Apple II, Commodore 64, IBM). We're completing a reboot entitled "Dino Eggs: Rebirth." You can check out the information and video in our press kit to get an idea of this old/new game. Seeking: An artist to create the game's two main characters in a fresh…
Hi, I have a big problem and I could not find a solution so far. I got a character as a FBX file. I guess its made in 3ds Max with a Biped Rig with twist bones. And here starts the Problem. My plan is to use the character with the animation type as humanoid so I can change the mesh of the character easily. But I don't know…
Hello there, So this is 2 of 4 of my modules for this semester of university. Captain America Low poly character thread - http://www.polycount.com/forum/showthread.php?p=1926683#post1926683 *Links to other threads of the other 2 modules will soon be here* Basically this module is Advanced Modelling Portfolio where Your art…
Hello, My name is Aditya Parab. I'm a character artist with 5+ years of experience with knowledge of both Gaming and Cinematic pipeline/workflow. I'm looking for Freelance character work. I can develop anatomically correct high-quality characters(Game-ready, Cinematic) Sculptures/Statues. I can even create Animal/ Creature…
We are currently looking for a long term temporary Senior Character Artist here in San Diego. This Sr. Character Artist will be required to work with the Art Development Group and Cinematic Group to create high end 3D character usage in-game and in pre-rendered cinematics. The focus will be on sculpting high-resolution…
WayForward is seeking a Character Rigging artist to work across multiple projects, with multiple game engines. Experience rigging characters in 3DSMax is essential for this position. Any experience in a related field such as animation, character art, or tech art is a bonus. Requirements: 1 year games industry experience…
Hey polycounters, long time no see. I would like to share with you my latest personal project i have been working in the past few months. I made this 3D Character focused for Game workflow. I partnership with Francisco Matias, a friend of mine and he created a Constantine 2D Concept fitting the stylization of Multiversus…
Engine Room VR is looking for a freelance artist who can rig our characters faces to be used with Rokoko's Face Capture software. The artist will have to be able to setup our 3D models face so that it can work with the standard Apple ARKit 52 Blend Shapes. We are currently using Unity 2021.3.5f1 LTS. Pay is negotiable and…
#Update: Thanks to all applicants - submission process is now closed. Hello, I am looking for someone who can retopoligize a character. The source is a ZBrush file. The character should be properly UVed and be ready for rigging and animating. Please include a link to your portfolio and a rough estimate for a character…
We are Data7, a group of ambitious artists and game developers looking to experience the worlds we would want to see and play for ourselves. We are currently looking for a talented 3D Character artist who can model clothes, and characters, create hair for characters and more! You play as Ashley, a young soldier, who upon…