We are looking to expand our small and tightly-knit team. This is an opportunity for artists & designers who want to take their career in a new direction. We are looking for people who are enthusiastic, engaging and innovative to join us and become part of our success story. Please find the full details here:…
Hi guys. I am Kofi Ofosu. I'm a freelance character designer looking for work. I offer: - Character turnarounds - Expression sheets - Character poses - Character props ****My portfolio is here**** Please check it https://kofiofosu01.artstation.com/ Feel free to email me : brakustar01@gmail.com Follow my social media…
* Need a motivated and talented level designer to work on a very large scifi world (In UE4). * Need a 3D artist who can create a number of quality scifi clothing and armor at a good pace. You must have a portfolio that shows your capabilities for the role you are applying for. Email me jaredtaylor.99@gmail.com with a link…
I'm finding that if I bake a position map (all axis) in Designer and pop that into painter, an effect like ground dirt reads the "bottom" as -X to X instead of -Y to Y. I've worked around it by pre-emptively rotating my mesh in Maya before baking in SD, or just setting the axis to Y in the SD mesh baker, but I am curious…
Hello Greetings of the Day! My name is Jennie. I represents avian ars. At Avian Ars, we are committed to provide the highest quality of Brand identity. You will get top notch Graphic Design Services at Reasonable Prices. You will be in loop with our unbreakable communication throughout the project. Kindly check our work…
Hi all, I'm working through a fundamentals tutorial from Daniel Thiger in Designer. I've got to a stage where we turn on Tesselation to see our height taking place with our tiling. I've gone through the 3D view>Materials>Default>Definitions> physically_metallic_roughness[default] and turned tesselation on and played with…
Hello, I have decided to teach myself modular design, and the 3d modeling pipeline and workflow for hard surfaces from 3DS Max 2012 to UDK. For texturing I am using PS CS5. The model is very simple, only 22 total verts. I pick a very simple road to start with, and would like some input and some critics on my overall…
Hey guys, I'm working on re-designing Engywook from never ending story. So almost done with the high poly. The idea came from the part of the movie where he has "the wench" his wife roll him up to his crystal telescope on the pulley system he created. I decided to create a much more efficient machine for him to use to get…
Hello people of Polycount! Might recognize meh from my improvement thread, but since the thread has literally became digital sketchbook (record) of everything I've ever done, kinda cluttered up together, I decided to create another thread purely to follow my character design process for an individual character. I hope to…
Hello! My name is Justine Reign. I am a digital illustrator specializing in character design. I am looking for freelance work or commissions. You may look through my portfolio here: https://www.instagram.com/rei.create/ Contact me: rerereign@gmail.com