Hi all,
I'm working through a fundamentals tutorial from Daniel Thiger in Designer. I've got to a stage where we turn on Tesselation to see our height taking place with our tiling.
I've gone through the 3D view>Materials>Default>Definitions> physically_metallic_roughness[default] and turned tesselation on and played with the tessellation factor and scale but the effect warps the whole 2D plane instead of tessellating the hexagonal tiling pattern that we're making:
but I'd like to figure out why my Tessellation setting isn't getting the same effect as Daniel's in the video:
My default setting was Paralaxing Occlusion and that seems to work okayish where we're beginning to use a perlin noise on the hexagonal tiling pattern to tesselate around:
Any sort of help or guidance would be very much appreciated!
Thank you!
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