funkdelic: thanks mate! Gav: I agree with you, I've left the face uniquely unwrapped for the most part aiming to do non-symetric details at the face as smile, but it looks like it still almost symetric... Snader: I agree that this gun wouldn't fit at all in borderland!!! :poly124: I meant borderland due his…
What you say is very true Gauss. Stark realism is often a fun-killer in games. However absurdity grounded in real and sensible design can make even said absurdity seem plausible. Take a look at virtually any mechanical design in Metal Gear, these super machines are woefully impractical in the real world. However enough of…
[ QUOTE ] Samus, from what I'm aware of, is the only non sexualized female main character in games today. That makes he even cooler. [/ QUOTE ] except in zero mission. that game makes her look like a barbie doll (and consiquented in ruining the ending of MP2 - the whole game looks realistic and then we get this stupid…
Render it on a blue background or something brighter I don't like black on this one. makes it look more dark. I dont see why you need a spec map on this I can't even see it. I still think this would look best flat shaded with alpha turned up like cartoon art for this peice! cause that will make it look brighter and cuter.…
With a few helpful suggestions from a friend at work, I reduced the polys.. Think I'm a bit happier with it now- though not with the face. Maybe I'll give him a bulldog face, and cartoon it up a bit... Or save that for another model (shrug) Anyhow, a small update. I worked on the lower arms (though, just as I posted I see…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…
Meez.com is looking for 3DSMax environment artist on a contract basis to assist us with creating 3D locales and furniture and props. We need someone to work with us for about 6 or 7 weeks starting immediately for rapid work on models and textures. The ideal candidate with be able to finish a few items a day. Texturing does…
Definitely a good start, but time to get some suitably stylised grunge on there and a nice cartoon-y wood texture on those beams. Also I'd recommend texturing it by day and then relighting it to work at night, and I'd also highly recommend you do it in a game engine as opposed to Marmoset, but that's only because I think…
Hey, thanks for replying. I am going for a cartoon-ish style (which is most common in web animations). And I agree for the complete absence of principles in first two and it was only from third one I started adapting to those principles. And no, I didn't start from a bouncing ball. I started from a bunch of solid cubes…
I like the smaller breasts better, they look better to me on the small cat body. Breasts look odd on animals that generally don't have human breasts, so it would be best to keep them smaller and more subtle. Even in most cartoons, anthropomorphic female animal-people only have a slight suggestion of a more prominant chest,…