Oh man, this is look pretty good so far. Can't really crit on the armor and such, it does look like it came straight out of Unreal Tournament 3 though, so that's ace. just avoid the "thrown into a sandpaper machine right after production" look most of the UT 3 stuff has when it comes to textures and damage. Having a good…
Funnily enough I got one from you quite a while ago (2-3 months) but was pretty sure it was spoofed so didn't want to disturb you with a reply. I am wondering though where they originated from, my suspision is moby as they couldnt spell my name the same way 3 time so i am under 3 different entries there which may help to…
well, after doing some messing around, i established that one piece of geometry that was sculpted in 2011, is unable to be textured or sculpted above division level 3 (it has a total of 6)...at 3 and below I am able to sculpt and texture...after applying ptex and staying at 3 to texture, every time i try to load it back to…
there's always independents in some ridings or the marxist-leninist party! and I've also found that there's 3 ways my vote counts, and it's important to consider all 3. 1. which party gets the most seats, and forms government. 2. party funding. parties get money from the government for having lots of votes, so they do…
I finished it! Yaaay! I was inspired to create this piece by the incredible art nouveau architecture and art of the city of Vienna which my wife and I visited recently. The whole scene is 126660 triangles. Each modular section is 10644 triangles. There are 3 materials making up the scene, 2 of which use 1024s and 1 of…
I'll feed it in their heads, "We're all human" :) My main idea is to have myself dissected into 3 forms of myself. 1 - All skeleton extracted 2 - All muscle carefully reattached on it's own 3 - My exterior flesh preserved and held into original shape Doing this I expect to have a illustrated display of all 3 versions of…
[ QUOTE ] funny thing ,they hardly have anything similar to the sound of the other bands I listed. [/ QUOTE ] I'm the same way... my three current favs are usually drastically different in genre and style than my three "all time" favs. Hey, maybe this thread should be about two different 3-band lists... the first being…
I'm currently having problems with baking in Toolbag 3. In the images below, I have a model which should have straight and uniform normals, based off the floating geometry in the high-poly model, however, the result of the baking process is wonky normals which definitely aren't straight. This model was brought into Toolbag…
No thread on Twilight?! I dragged my friends out to see this on Saturday. EPIC MOVIE! Honestly one of the best times I've had at a movie. The entire thing is so awesomely over the top you can't help but love it. Imagine seeing everything filtered through a 17 year old girl's eyes. From slo-mo shots of a girl in front of a…
Hello, I have a short question..that I tripped over recently. What level of subdivDisplaySmoothness is regular? I've always used the blocky 1 when working and rendering. And now I've seen people use level 3 for a really smooth look. But what do people use the third level preview for? Since it's not really the actual polys…