I picked mine up last night at the midnight launch. I unlike other people probably did not rush home and start in on it. I was worn out already from the day. I did though start in on it this morning and played for almost 9 hours straight. All I can say so far is that I absolutely love the game. I disagree with the…
Thank you for the reply. In fact know next to nothing in regard to art creation an the entire process... But I do work in sales and I know that any customer is on the best side when he at least know what he should ask and what infos to give. I will do some further reading but I plan to soon follow your advice and talk…
If the project is finished it will be portfolio worthy for sure, it's a cool car! As it is now, it's really hard to tell because you're missing a lot of parts. Chassis are not there, the entire rear with the engine is missing, it's basically just outer panels for now. You don't need to build full internals for cars but…
[ QUOTE ] It's called the Hako Coupe Maybe a little too crazy but after seeing how scion took the T2b concept car and tamed it down to the pedestrian looking 2008 xB maybe the tamed down Coupe will have that funky look that splits people between hate/love vibe that the original xB had. [/ QUOTE ] I like it in a way. looks…
Hello, this is the first time, when I share this project on forum. This is as far, my biggest personal project. It's a tribute to Planescape: Torment, classic 2d and isometric role-playing video game. As you can see, Im creating 3D visualisation of Smoldering Corpse Bar. One of the most characteristic location in the…
Pogo-- first, welcome aboard. It's always nice when folks come out of the woodwork. second, you mentioned that this is a school assignment, so how long do you have to work on it? 6000 tris means you can cram a lot of detail in there if you have time and patience for it, so giving us a time frame will help properly gauge…
A few months back someone posted a link to a game called "N". I tried it out and instantly got hooked. Since then, I've been playing it every single day for anywhere from 10 minutes to 4 hours. Here's my progress: Curious if anyone else has been playing it and how they're doing. Link: http://www.harveycartel.org/metanet/
Hello everyone, I have been posting here regularly for about 5 months now. The community has been helpful so far and I think I have done a decent amount of progress in my challenge even though I always feel like I could have done more (here is the link to my…
Hello again Polycount. Long time. I'm relearning everything. I haven't done any 3d for about 10 years. Lots of life (and almost death) stuff got in the way and it got pushed out. Doing a couple of relearning projects. It's very slow going. Watching a lot of Keos Masons, Michael Pavlovich, and zclassroom videos. Is there…
It's actually pretty nice work for someone who is self taught. It is kind of an achievement to get this far on your own, and the lighting is actually not bad. The only thing that is jumping out to me is that the scene is a little plain. It needs some more life to it. Right now your warehouse is very clean, neat, and empty.…