The game studio that made the critically-acclaimed game The Witness is looking for experienced contract artists to help build cool stuff in 3D. The skills we are looking for are environment art, character art, and character animation. We need people who are very comfortable making 3D games from white box to polished…
Digital Forms is a team of devoted artists who has vast experience working on renowned titles in CG industry. We bring all our passion and know-how to deliver best quality product for our clients and proud to have an opportunity to work on great projects. We can offer full range of services for your art department: concept…
For far too long many 3D artists have rejected working with Blender because of the difficulties to understand how to properly interact between the different animation editors. As a Blender Foundation Certified Trainer, I have the opportunity to listen to individual artists and studios say the Blender animation editors are…
Hello Polycount! The team here at Black River Studios is proud to present their work on our latest game, Finding Monsters Adventure! http://www.youtube.com/watch?v=SojFOYlXX0I http://www.youtube.com/watch?v=3nW9cQ6zs2s The game is totally free and available on many devices on Google Play. It's super cute and fun for all…
Hi, I'm Lewis, a freelance pixel artist looking to work on your great project. I've worked on a wide variety of projects boasting pixel art styles, but also projects involving clean vector art and all including smooth animation. My skills are: Pixel art Vector art Animation GMS 2.3 platformer programming (2D) Video editing…
To the artists who have achieved this. I've been learning Blender on my own for almost two years through paid and free tutorials. This past year, I've landed my first two paid 3D jobs: one related to architecture and the other to music—a 3D object with a real-world shot in a music video. I feel like I'm halfway there,…
Hi everyone ! I'm new here and would love to get some feedback from the community. I’ve been working professionally as a 3D artist for about four years, mostly on AR/VR projects where I create realistic props and assets. Lately, I’ve been thinking a lot about specialization. Most of my professional experience is in props,…
Would you like the opportunity to join an exciting and aspirational team of sim racing developers, working to expand and enhance the rFactor 2 experience? As part of Motorsport Games, we develop both the rFactor 2 racing simulation and the core simulation technology that underpins all MSG games on PC and consoles. We are…
Hello all, I'm a bit curious as I've always wanted to work at a larger studio (what can be bad about being surrounded by people interested in the same forms of art and entertainment?) and was wondering how the art department usually handles the process of assets creation in a large team environment. I've read various…
Hey LittleClaude. I'm James from White Paper Games. We're a studio in Manchester and although not the biggest, it might interest your friend to come around and check it out (we can show him all the stuff we do around here) - we might even be able to get him to take a look at a few other studios in the area if he's…