This is probably the best advice I have actually gotten in a long time in terms of education. "Focus on quality first and speed second. Speed comes from practice. " That's actually one thing I feel torn about right now, speed vs quality. I feel like I am taking too long to model, my models for a beginner I guess look…
Like others have said, you are off to a good footing by posting here and being open about critique. Some resources to get into character art from the beginning: Learn anatomy. Step back from doing anything pertaining to creatures and non-humanoid studies/pieces, or at least do not make them a focus until you can grasp the…
Good work so far. HP is looking pretty bakable. Just some thoughts bouncing around when I look at the model. I'm all for the use of floats, And they are often much faster and more practical in a work environment. That said. Two things 1. I personally like to challenge myself and model geometry as it appears in real life.…
To the OP, I would say there is no 'best' in the big-picture sense of the word. There is simply 'applicable,' 'pertinent,' 'practical' or whatever other category/categories that fit. The truth is that all the applications you listed are all very good, but all have strengths and weaknesses - and may or may not be useful to…
Yeah, I meant post your stuff in the pimping and previews section. You should also make a thread in the sketchbook section of the forum, if you think it would help you that is. At any rate you seem to not be using basic shapes to build up your figure drawings or character drawings. The end result is that parts of your…
A practice I did Months ago to test a #SubstancePainter Material simulating kind #stylized #handpainted style I did a #Cartoony Coal Mine and ready for a #Mobilegame
Thank you, sir! @Kanni3d Hey man, thank you so much for your help and piece of advice. I didn't want to make it more high poly because I'm doing this for game asset pipeline practice and it should be as low poly as possible as you know better than me. But I guess this has to be done to prevent these artifacts. And I…
@sacboi, thanks for stopping by and commenting! They definitely are unavoidable, and for some reason a little hard to grasp, especially with the pole positioning and how to optimize their existence. Those resources you provided look amazing, thank you. @Ashervisalis - Thank you for your comment! I can see your point, a…
Who says you must do stuff all the time? Take a step back, enjoy your friends and family, you don't have to keep running. When you find yourself you wanna do 3d, then just do it. Or just experiment and don't finnish anything. There are no rules. Let's make some bullet points -It's good to do other things as well. -If you…
This is such an odd way of framing it - so, let's backtrack for a second. In very practical terms, were you planning to : A - Post this render of yours somewhere online, with no mention of where the design actually came from, and claiming "I did this" ? If that's the case ... then you obviously know exactly what is wrong…