hay polycount its been a while , @srg ~ thanks for the crit , i see what you mean heres a art dump on stuff i worked on while i was gone and some stuff i'm still working on: and below some 3d:
Hey Jaball welcome to Polycount. Ericdigital and Pixelmasher nailed it right on spot. The one thing I would like to add is to get some higher res images. It is hard to see any real details in your work, especially the 3d piece.
Hello, I'm CC! Longtime polycount lurker here. Currently I am building up my 3D character portfolio and trying to open myself up for freelance & other opportunities, so it feels like a good time to start one of these. Any commentary or critique is appreciated! Here's my Artstation: https://www.artstation.com/gaistaz
3D Fanart I did of CTChryslers character Annie 🎉🥳 Finally finished Polycount topic link for more images: https://polycount.com/discussion/218006/wip-annie-mei-character-sculpt#latest Artstation Link: https://www.artstation.com/artwork/ZGOnW0
After so many problems and time issues I managed to finish it haha. Modeling and unwrapping in 3ds Max 2016, baking and texturing in Substance Painter 2, render in Marmoset, 4K textures, 2.939 polys. Learned a lot from it, thanks Polycount for the Challenge.
I think I might take this as my return to the workshop :) Count me in! 3D Modeler looking for a concept guy. Polycount Thread: http://www.polycount.com/forum/showthread.php?t=121534 Workshop Thread: http://steamcommunity.com/id/sukotto11/myworkshopfiles/?appid=570
No links to tutorials, but there is a link here on polycount that will help you create your model and the details through using booleans. In anycase its a darn interesting thread: https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1
I do have to agree with you there. The concept art was so awesome, so the 3D is a little jarring in comparison. It is a RTS though, so I guess that's to be expected a bit? Hopefully we can just assume it's pre-alpha and will improve... Polycount challenge needed!
I highly doubt it :) But i like to think that i am the first man in human history who modeled The Horned helmet of Henry VIII in 3D (with polycount 1196 tris). So my name is allready in line with Columbus, Gagarin and Armstrong. Im happy :)
Hi, I'm Uber. I'm new to the PolyCount forum and I heard it was a good place to follow 3d modelling. I hope questions are allowed here. I am a novice 3d modeler that is working with Unreal Engine and Cinema 4D (and Blender too) and I have a question about certain software. Recently I have taken an interest in landscape and…