Hey I'm in to making characters and want to know some good techniques, tutorials, or applications for texturing them. I went to school for game dev. but that was not enough. They taught me some techniques but the program needed more texturing classes. When we had to make a character they gave us no texturing techniques for…
Yeah, they remain black, but its more like a graphical error I think. They keeps changing while I rotate. I cant paint over them if you get me. I rendered aswell but the spots are still there. This is a new bug btw (it was working the other day), they were not there last time I was polypainting. Now something is wrong…
I can not for the life of me get this to work. I'm using Max 2013. I've read through the thread that discussed this. A lot of people were having problems with it not working. Has this been resolved? Is there some secret to getting this to work? When I switch modes do I have to re-bake the Normal maps? So far I've noticed…
Those materials you mentioned are pretty complicated things to create. I doubt there is any 100% procedural 2d solution that would look not fake. You need rather normal 3d soft where you could scatter objects, hairs using procedurals as blending masks maybe and then bake altogether into a texture with a proper…
This is a gameplay consideration. If you need the cannon aim to be responsive immediately to input then lock it to the mouse, move on and then add animations local to the cannon later if you need them. If the cannon should lag then you have more freedom and can basically do whatever looks prettiest However, it's a game-jam…
Studios take their trademarks and intellectual property very seriously. Even if you aren't making any money, they could argue that you're voicing opinions or beliefs on their behalf and still sue you for damages to their IP. The actors or their agencies would also sue you for likeness rights. Your best bet is to take…
Hey everyone! Thanks in advance for your help. Doing my first photogrammetry scan of a rock. What if my control points do not capture all camera angles? Do I have to keep adding more control points until it encapsulates every jpg and mask? I have a total of 110 images for top and bottom. Only about 20 of the images are…
Dynamesh creates a uniform topology. You can't selectively add more geo to the edge with it alone. You could try using sculptris mode and setting the brush size small and using smooth brush with low Z intensiity and swipe over the edges to add denser geo. Though the topology isn't going to be good, and any artifacts from…
This is cool! Since it's a stylized piece, take all my critique with a grain of salt since there's no "right" way to do things. Overall I think you need to choose how dreamy things are at each point in the piece and make sure the timing and overall style reflects that. I like the idea of it starting off not dreamy and then…
Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…