I forgot to mention that it's possible to circumvent the dithering that Photoshop performs when converting between 16bit and 8bit documents by doing either of the following: * Go to Edit> Color Settings> More Options> Uncheck 'Use Dither (8-bit/channel images) * Creating a new 8bit document and pasting the 16bit data…
Hey, I think this is great. I wonder if the spine is moving enough to convey weight? I was searching through Muybridge GIFs to find a lot of spine movement. It's actually pretty subtle even on an animal with a lot of mass. But it's certainly there. I think it might help to think more about your dragon's spine and how it…
Epic has a guide for unwrapping for lightmaps in their documentation. To answer your question yes, if you plan to export this as a single mesh you will need to crank up the lightmap resolution. I don't think 8k would be necessary, since lightmaps only hold lighting information they don't need to be as high resolution as…
I too have a similar issue with my FBX but it's not with the Classic Linear skinning, I am experiencing a problem with my rig where I applied blend shape to my eye movement (eye lids moving with eye ball) while using either connection editor/set driven key to drive the movements. The connections break in my FBX export. I…
Thanks everyone for the great feedback and all the nice comments! There is now hopefully a fix for the issues that have been mentioned. Just go to Philip's site and download the updated ZIP and you should be good to go! The problem most of you are having... Error 24: activeDocument.suspendHistory is not a function. Line:…
When you save your document you need to save the tool. Think of it that a "document" is the scene you're placing your art in, while the "tool" is the prop itself. Normally when you open something the first time you import the .obj, right? After you've saved something out from working on it (as the tool file) you want to…
Put together this model of an M3 Grease Gun over the last couple of weeks. I intend to port it into Insurgency (2014) as a weapon replacement mod with custom animations, just to get more accustomed with a game pipeline workflow (even if it is the source engine). Check out more photos/sketchfab on my artstation:…
Hey all, I'm doing a games development course down here is Australia and for the first half of the year we have to make a design document for a game that we want to make for the second half of the year. One section of the design document is Market research, so i had to come up with a short survey to get basic research on…
advice needed please. I looked at this link... https://support.allegorithmic.com/documentation/spdoc/marmoset-toolbag-2-144998434.html (and I googled but I couldnt find a clear answer.) first I simply tried dragging in a .sbsar file from Substance Designer. I read through the documentation, but I was a bit confused and I…
Hello, I'm a bit confused as this is my first time using Maya over from 4 years in MAX. All I'm asking for is for somone to explain why there is no Maya folder in program folders? How come the loads of files for Maya are scattered in my C drive and the last thing is how come I have a Maya folder in my documents? (As you…