Order of operations. export low fbx., then project with max, make the projection an exported mesh obj. if you do this out of order you'll get the error. Hope that helps
Yup. Xnormal has an option to bake polypaint along with the other maps. The highpoly obj object supports polypaint so it wont need UVs, just the low poly.
I've had this mainly on ao and thickness, default settings, obj files. Gave up and baked in designer instead. Hp mesh was at 1.5m, lowpoly at 37k, baked at 4k.
export all meshes as an .obj file in max, then import it into zbrush. Once in you have the first tool in under the subtool pallet down at the bottom append the remaining subtools.
http://www.sharecg.com/v/22098/3d-model/New-Anatomical-Skeleton-(OBJ) a qucik google search turned up this says "Usage Rights: Limited use with credits"
Well, if current-day Max's OBJ import window still looks like this - then make sure to check the 'Shapes/Lines' option under 'Geometry'. That should do the trick.
As title say, how to right create extrusion for cylinder with nice subdiv, I play with this some time and results are bad, can somene elp me with this. Thanks. obj https://mega.nz/#!tY5h2TAZ!N9Khp3_4RoVWFFUKXbG1v074oNgIQIFSF_dYd7BOGk8
hello when baking on this one - seems baked ok when baking on this all 4 - many artifacts on all 4 objects whats going on? 3ds max, obj : https://drive.google.com/drive/folders/1w8OhFQ76cW6CbzJyDX3ralP0z_LUE8tP?usp=sharing