Then I think it is, yes. I've personally always gotten the best and most consistent result in straightforward orientation than a more posed one, outside of rigging 'simplicity'. But I'm well aware that I'm not the best rigger around, but that said I haven't been very lucky with the supplied rigs I've worked with. I…
Have you tried getting a different UC-Logic pens? A lot of non-wacom stuff can feel a bit like knockoffs from china, so the quality isnt exactly top notch. Regarding Pixologic, they are their own unique beast. Being local I have the pleasure of knowing a few of their staff. One of the inspirations for their design choice…
Agree with some of the above points. I would like to add focus on character if it's what you're interested in, but understand that Junior positions are very uncommon, especially with recent layoffs. The best time for Juniors was during the pandemic hiring spree and things have changes a lot since then. You will need to be…
Your portfolio is supposed to answer questions for those who want to hire you. The more questions you answer them the better. But if you are looking for the best burrito in town, you won't go to the 3rd best place just because they also know how to make a pizza (at least not if there aren't additional reasons, like the…
I was wondering if anyone has done any work swapping texture files to animate things such as eyes, mouth, eyebrows, etc. & what method they used. Any lego animations for mouth & eyes would be a good example. Here's a link to Batman from DAVE school [ame] http://www.youtube.com/watch?v=k_N9RL1qRWo[/ame] . I have tried set…
I am cleaning up some models that have been scanned. There are lumps - 3 of them on each side of this surface. My client is asking me to remove the lumps so the surface is all smooth. I thought this would be easy using the smooth sculpting tool in Maya. However, it's proving really difficult. I'm just not able to even out…
Hi! I think best read up on snapping in Unity. In this case vertex snapping might be of help. You can also set the position of all selected objects on an axis and align that way. When working with modules, I would switch the tool handle position from 'center' to 'pivot'.
Hello, I'm a graphic designer in the U.S. looking to purchase/build a computer to learn 3D modeling and animation. I'm in the process of researching hardware and software to get an idea on what I would need. I'm looking at working with 3DS Max, Maya or Strata software. As a designer I'm unfamiliar with PCs and the…