IF YOU WANT TO SUGGEST A PIECE OF REFERENCE ART FOR ME TO SCULPT...PLEASE DO IT! Going to commit to doing a bust a day for a month, then I'll see if I want to keep going or do something else. Because I do way more work with deadlines. 3/3/12 - 4/2/12 ***My plan*** I'll either make a new bust or work on one that I made that…
I've been trying to get Doom 3 to do a renderbump for me but apparently Blender's broken exporters kill the game. Doom 3 quits when I try to renderbump a lowpoly LWO that was created from an OBJ in Milkshape (Milkshape can't even read Blenders LWOs) to a hipoly LWO created in Blender (Milkshape can't handle that many…
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I am currently hiring for freelance sci-fi work for a kickstarter project facebook.com/thonthegame Positions include but are not limited to: -concepts -models -graphic design Modelers must be able to model contiguous 'water tight' models used for 3D printing and prototyping. Must sign NDA and Contract. Must have paypal and…
It's been a long time since my first days but it was SCARY. I moved from Ireland to the UK, was totally out of my depth and had to learn how to make efficient game art fast. I also had to learn Maya from the first day too after only using Max for 3 years. Needless to say I learned more in the first 3 months working than I…
Symmetry especially in the main piece would be extremely visible. For other small bits and parts it might be okay,but i modeled most of the small parts differently.And even doing 3 textures, to have a nice texturing quality, all my 3 sets are at 4k. It depends on what you want your end result to be, for me for a portfolio…
Don't worry much about the composition if you are building it in UDK. I mean it has to look good from every angle so have some 3 hero shots and make it awesome for those 3 different angles. Don't get tied up on that one angle. Other than that it's looking good. Are you going for full on realistic texturing or are you…
1. UV splits mean there was to be a vert at that vertex for each UV island, so if a vert is a corner in 3 or 4 UV islands, it will be duplicated 3 or 4 times, it will only count as another vert in a game engine, but probably not show up as an extra vert in your 3d modeling package. 2. Do you see the bottom left where there…
3 questions: 1. Can the pedestal texture sets be broken down similar to the beast itself? For example, could 7 texture sets, of 3 x 1024 and 4 x 512 be used instead of one 2048? 2. For the submission renders, does the beast have to be in the same pose for each one or can that change depending on the shot? 3. How…
step 1: C:\Program Files\Electronic Arts\Crytek\Crysis SP Demo\Game\Config Open up the file named "highspec.cfg" in notepad And simply change the 3 to a 4. step 2: C:\Program\Electronic Arts\Crytek\Crysis SP Demo\Game\Config\CVarGroups It should have files for every settings. What you should do is copy the text at the top…