The easiest way to do this is to set your camera into Shutter Prority(TV) mode on the mode dial, then you can set your desired shutter speed with the dial. You may also want to use TV to help you get the right settings, and then go to M and set your Shutter and Aperture settings manually to fine tweak it. As others have…
@Snowfly Yeah, I just haven't had luck with the team thing man, that's the whole idea behind this; eliminate the static team model. On free projects I have come to accept that people ARE GOING TO QUIT, its simply a fact of life. The only person I know who isn't going to quit, is me. This is my dream, so I'm the rock. Since…
Ah yea the thing to soften the edges.. 1. Download Dynamesh Master to make the entire process MUCH easier. 2. Bring model into Zbrush, Dynamesh each part to a high enough resolution so details are not lost. 3. Use the polish modifier in the deformations tab (play with open/closed circle to choose polish method). 4.…
its cool to see all these different ways to do this. i use 3dcoat to do it. use the paintbucket tool 1.click on "lines mode" 2.click "pick point 1" and choose the top of your model. 3.click "pick point 2" and choose the bottom of your model. 4.click the "layer" button and it will fill your current layer with a gradient…
Repeating Frendens numbers for PPI... Uh no I used the power of google to find a website for calculating PPI http://pixeldensitycalculator.com/ As far as repeating everything on the Frendens review, the only thing I remember from his review was that he was extremely happy with the yiynova U models, and that was in part…
I'm not sure if raising 1-2 budgets would actually help that much. Here are some of my suggestions: 1. I think valve should just even out all of the budgets or at least have a starting point for them. For example having the mount/summons lod0 start from ~2000 Tris and 512x512 texture size. I mean I doubt that anything will…
not sure if anyone is still following this post, but I have had all the same problems myself, and after a lot of research and tinkering this is what I have found.> using transfer maps and mental ray together requires a lot of steps necessary to get mental ray to communicate properly with maya. I copied all my steps into a…
//If you have problems with viewing objects with alfa maps, I made an fx file that you can use with //max so you can see color maps,alfa maps,vertex paint and vertex alfa without the seams. //Just make a text file call it "something.fx" and paste this text in it then open it from max as a //Directx Shader.…
Ok just bought it a few days ago (theres a 30% sale going on right now up till 25th december if you enter the code "JINGLE" when buying), my impressions; It's not what I thought it would be like, at first I thought it was a "single-sitting" type of game, but it's actually a more "casual" kind of pick up and play for a few…
What I do: 1. Create an box 2. Apply testure to box 3. Use Mirror tool and mirror the box at X axis The problem is - the texture is also mirrored What I want to do: 1. the object to stay mirrored 2 the textures to be un-mirrored inside MAX(I don't want to use PS or other software). Is is possible? I want to script this,…