I've combined a load of meshes using Mesh > Combine. Each mesh was already skinned to my rig. The combine worked ok and the rig / skinning is fine. However I'm left with a bunch of transform nodes: If I delete history on the newly combined object these nodes are deleted but the skin becomes unbound. If I delete them…
I'd love nothing more than to go on a rant about how much I hate maya, but as for now I think I just would like help. I've been working on a scene for a while, and earlier today I saved, closed and went for a break. When I come back and open the scene I get prompted with ''error reading file'' and a rollback of roughly two…
So, I saw Ysalex's thread about this exact thing and I'm amazed on how he has progressed in 4 years (2012-2016) and it was such a confidence boost for me. And I wanted to show other people that if I can improve (hopefully lmao) they can too. First, let me introduce myself. I'm Alex, 20 years old, and I started to take…
Hello everyone! I'm Gauntlet from the chiv forums, and long time chiv veteran! I've always enjoyed 3d modeling as a hobby and am trying to do my first fully completed game ready model. This is what I have so far. This is the Peasant's Reap, a set dedicated to farmer tools reforged into weapons of war. (Low fantasy) The War…
The 3d model was designed according to the real Model base, It’s created accurately, qualitatively, and maximally close to the original. The high-detail exterior is great for close-up renders, Also the model was created with 3DS Max 2011 using the open subdivision modifier which has been left in the stack to adjust the…
Hey Ken, Its seems like you've gotten to a good place with the skin color, im just bumping on how even the whiteness across her face is. If thats your choice and you're happy with it by all means keep it, it looks great. I just came across some models with powdered make up and i really think you would benefit from whats…
I think you are running with a great idea making it from cast iron. Could really make it feel unique and heavy, very in line with the theme of the character. If you can nail that cast iron look its going to look fantastic. Looking at ref there seems to be a lot of options in terms of how glossy, rusty, bumpy you want as…
- triangulating it fixes the seams! - I need to read more about the custom cages, when I bake (usually topogun) I just adjust the cage slider and make sure it encompass the hi poly and low poly, re bake (adjusting the cage slider) if there's too much artifacts on the normal, (is there a better way to do this? or how do I…
Carbonmade seems very solid but I'm only just now hearing about it. I know a lot of people who have had success with wix, and strangely enough even SquareSpace. Depending on how much HTML/CSS you know, you could use a site like Themeforest to structure your idea. Coding and designing your own portfolio can be a bit…
His shoulders and the muscles around his upper back, especially the Teres Minor/Major look too large and blobby. It should suggest that they are lying gracefully under the deltoid. Some more reference on the back muscles as it seems you pay too much attention to defining muscles such as his pecs and buttocks too early. I…