*EDIT* Adding current progress to top post Finally getting around to starting a new thread! It's been a long time coming. Anyways a while back I grabbed a concept from one of my coworkers Wes Wheeler (https://www.artstation.com/artwork/nE9dO) that looked like a lot of fun. I kept waffling back and forth between wanting to…
Hey guys, I've been lurking the polycount boards since 2001, trying to gather more information than make myself look stupid. I'm finally out of High School and am really looking for advice on the next step in being a successful CG artist. I'm currently self taught, and have been doing 3D for a couple years on and off. I…
Here is the log file when i try to launch the one with out the water plane from the UDK game short cut Log: Log file open, 10/19/11 10:32:33Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467DevConfig: GConfig::LoadFile associated file: ..\..\UDKGame\Config\UDKCompat.iniDevConfig: GConfig::Find has loaded file:…
I'm having a problem where Blender won't render a changed scene (still pic). It just keeps rendering this persistent previous scene and I don't know if it's stored somewhere. Searching says it might have to do with Post Processing -> Compositing/Sequencer or Final Render -> Persistent Data. I've tried unchecking those…
'You should never do that' is just high drama. He probably heard that off someone else who heard it off someone else, never questioned it, passed it on to you.........and the myth was born..... You can scale your objects at any stage in the process. Just reset the xform/collapse the transforms and you're good to go. It's…
Hey @Ryan, Phew, I'm glad you told me that. I'm not doing something wrong afterall, you obviously do just need a tiny shadowmapped area to get high quality shadows. I guess a lot of games do a good job of making the blend between shadowmapped and lightmapped/fake shadowed areas seamless, so it's hard to tell how big an…
Last Academy post made right two seconds ago Premise: The work done on Monday morning was then lost not because of the project itself (also because it would have been very strange considering that it includes many objects but nothing extremely heavy or compromised), but due to the program I was using. In fact, looking…
@AimBiz thank you for your feedback, I took it into consideration and refixed texture :) Also added more specularity in the material underneath, thank you again for your time. Ok and here is GUN but before I start getting into detail I want to thank Igor Titov and Alex Jerjomin for all the help and tips and guidance…
Glass is very much not "pretty reflective". Glass tends to be extremely smooth, and thus very glossy, which gives sharp mirror like reflections, however glass lets the vast majority of light pass through it, unlike pure metals which actually are very reflective (most to all light reflects off pure metals). The reason you…