Theres a PDF of Gbuffer deferred rendering for Killzone 2 floating about if anyone fancies a look. http://www.develop-conference.com/develo...%20Killzone.pdf
I love how this technical choices regarding the assets make complete sense and could be applied to many bloated productions - essenctially reducing ressources by about 10x, simply by adopting 2005-ish standards and a visual style just ever so slightly different from the usual, while at the same time recalling some…
Workn on a little environment, this is the base for it, it will be a series of small floating islands with various ruins in the middle of them. very wip still.