I've already posted a lot about this in my sketchbook thread but I think it deserves its own especially since now its official that I'm going to release it in q3 of this year. For newcomers, this is a project I'm working on in my free time for around a year with bigger and smaller pauses here and there. I started…
Hi guys, I have a very simple question here, but I can't find any answer right now. Switching to Maya and this time I want to create a PreViz of an architectural interior. The measurements are all there and the only thing I have to do is place the walls and doors and everything. Pretty easy, but I don't understand the unit…
Use centimeter. One Unreal Unit is equal to one centimeter. You could also use meters and translate the decimals in your head; I believe setting units to CM causes one grid block to equal one CM, which is crap. Having each block be equal to 100 units I think is generally more useful. Especially when making anything…
Nice stuff, dudes! This is looking cool so far. I'm also a huge fan of the Advance Wars series, so it's always nice to see games in that vein. As far as feedback goes I've got a couple of suggestions. I hope you guys don't mind that I did a couple of quick, crude paintovers, but I thought it might be clearer than trying to…
Does UML mean Unified Modeling Language? This forum is mostly for artists who make art for games. Your topic seems to be more about programming. However you might be interested in Blueprints for Unreal: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/ Also check out PlayMaker for…
My ultimate goal is to showcase a few maps from different engines. As it stands now, I'm working on one in Unity, and in the initial stages of planning one out for CryEngine. Is it a good idea to showcase work from different engines? That seems like the best bet to me. Or should I keep it consistent with UDK?
I've been working on a procedural planet generator tool for Unity, feel free to check it on art station to see the demo videos and give me feedback: https://www.artstation.com/artwork/wrX159
We are recruiting Programmers for our game Space Station
3D! Space Station 3D (SS3D) is an open-source community project
dedicated to bringing the legendary Space Station 13 into a fully realized 3D
environment. Built in Unity (C#), this project offers a chance to work on a
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Sure, as long as you also post your progress on your wip thread over here. It's up to you to see if the ideas are really too similar. There is a good chance the results will be pretty different from an artist to another even if the initial idea is similar. No, only real time engines (Unreal, Unity, Toolbag, etc.)
I have Blender 2.92 and UE4.26. I also have the official 'Send to Unreal' addon for Blender. Just one thing bothers me about Blender to UE4. The units in blender to UE4. I'm trying to create a modular environment kit. Know I think that the 'Send to Unreal' is fixing the scaling when exporting to UE4 but this doesn't fix…