Yo My first post here, although I'm on Game-Artist (as Blaze_Kick) and GameArtisans (AcidWire). I'm an environment artist with 5 years of self-taught learning and a teeny bit of indie team experience. I'm working on a shiny new portfolio to get further indie or mod experience over the summer and then see if I can find a…
Make sure to buy your own domain name. I've heard it makes you look better than using a .edu address. You say here in your title that your shooting for Environment Artist, but when I look at your Portfolio I assume 3D Modeler/Asset Artist, you really don't have any full Environments on your website. I think you need to…
I've been painting creatures and characters for a while (you can see at my Artstation to get a grasp of where I am skill-wise) but I want to try something new, explore, and branch into environments. This means a lot of new topics, but that also includes old topics that I need to better understand like lighting and…
Biggest point here is that if your looking for an environment/level artist position then show that in your portfolio. Right now you have what looks to be a partial environment, a building, a few props and some characters. Get some good Environment pieces put together and showcase that in your portfolio. Also I wouldn't put…
I was just wondering if someone out their in the industry could tell me a couple of things about current next gen environments and props. I'm currently looking for work(mcfarlanemodels.com!...lol, cheap plug) and working on putting together an environment portfolio, but don't know the current polylimits and such. If anyone…
Hello. I thought I'd show off what I've got so far in the environment I'll be working on for quite a while I think. It's an American national park type environment set in the 1950's with ranger cabins, streams, trees, etc. This scene is also featuring the first character I've created that uses hair cards, and I'm having…
Hello, everyone! Hope Y'all doing good! I'm currently working on the 3D environment project for my class at University. I want to push myself to make a bigger and complex environment project than the ones I made in past. So I chose this concept art by Matt Tkocz since I absolutely love Matrix! Right now, I made a lot of…
I'm currently working on a highly interesting and promising project focused on procedural texture damage/weathering. The goal of this project is to create a UE4 blueprint system and a set of textures that can apply damage to the tex' in runtime, depending on a set of environment sliders such as heat, humidity and…
Hi My Name Is Joel Phillips, 24 and I am a Environment/Prop Artist My skills- * 3D modeling (High Poly, Low Poly) * UV Mapping * PBR Texturing * Hand Painted Texturing * Creating LOD (Level Of Detail) I worked on the IOS game Max-A-Millions, in which I did the level design, lighting and most environment work. I have…
What's up Polycount? I've been working on this Starcraft inspired environment based on a concept by Mr Jack. My goal was to create as much movement through the use of materials as possible, I was tired of building static environments and wanted to try some new techniques. I've been staring at this so long I'd love some…