Team: Epsilon Games. We are currently made up of two members: me, who is in charge of overall game design with a good handle of Unreal Engine 4, and a programmer with years of experience. Both of us have decent knowledge on how the video game development and production process goes. Why Join: We have many fresh ideas fully…
Good point man! Never really thought about just how much cheese I actually consume on a weekly basis. One-two slices a day + the cheese I consume on the weekends is actually pretty excessive. On our cheat days, we usually have like a hamburger (with cheese) or pizza (obviously with cheese) or BBQ (with mac & cheese.) So…
Man, fuck this. Milkshape is just no good for higher poly models. I bought 3ds max 8 over the net so I am going to get to work learning how to operate it. Milkshape sux, my proportions look different in each view port for crap sake. I have spent 8 hours flogging a dead horse and have finally broken and forked out the $$…
Congrats so far, it's a lot of work to bring whole game together. I like the atmospheres you've created. Even if the modeling isn't up to date with AAA (it never will be for a solo developer) I think it's good enough to be convincing and create some atmosphere. Of course there are a million little things that can be…
Thanks for the response! I am foremost a 3D artist and would like to eventually work in games. I'm open to taking commissions or doing freelance but the main goal is to make games. Ahh yes.. I just recently changed my "brand" name from Golden Art Project to my actual name and didn't get to the watermarks, and the names of…
Didn't know that. I've been attracted to houdini just because it's new and seems like it's got a bright future, but I don't know how worthy it is yet for a character modeler. Not meaning to derail though. I have to jump to maya's defense a little about a few things I saw mentioned though. 1. editing pivots in maya 2018 is…
Bear with my short and simple choice of explanation (never a person with fancy words) It's okay I understand how you feel. It sucks not to have the feedback you'd like to hear. But believe me, people have difficulties in offering their comments. Thoughts aren't easy to translate into words most of the time, it takes effort…
I believe it should be good enough for an entry level job for a game company if you live in the right areas. My degree was not in 3D art either, I had a degree in game design (the non artistic side). I just did characters on the side while completing my degree and ended up becoming a character artist instead. So don't be…
I can think of a few things that would make the game better. -You can't hide bodies in the back of vehicles. -You can't drag bodies while crawling (would help with hiding bodies). -No lockers to hide in or hide bodies. -Can't throw knocked out or dead bodies off cliffs, this was something you could do in the tanker level…
I see you have been inspired by the Johnny Rampage tutorial. You have nice islands of detail, I think you are missing the big lines at the mnoment. Things like volumes and planes are missing. Although you can use any technique to improve the dynamesh one is tricky because you cant go up and down in resolution easily. The…