Hi Everyone, Im new with normal maps, im currently following milleniums shotgun tutorial. Everything was going smoothly untill i came across normal mapping. (look at the attachment) The screenshot at the top is just the low poly model and the screenshot at the bottom is WITH normal map. For some reason some parts get black…
Hi guys! I've tried this one the Unity forums without much help thus far - I'm getting the fairly common 'too many interpolators' error message when trying to get a relatively simple shader working. I'm using #pragma target 5.0 as I'm only targeting Dx11 hardware and it should be more than adequate. My struct looks like as…
Hi i have a little problem, can you help me?... i was updating my WIP from here, and and error code block me out, and my thread was deleted or not found http://polycount.com/discussion/170846/pc-csgo-mp9-no-name-yet-wip#latest this was my topic, for the Mp9-Incursis i did it in Terms of the contest... and now it's gone,…
Anyone knows how to call a function with a button inside a class? at the moment i have that code: #button calling functionsimport maya.cmds as cmdsimport maya.mel as melfrom functools import partial class B: text_entered="a" def __init__(self): self.create_window() def printText(self): print(self.text_entered) return def…
I think the Flash scripting for the HUD interferes with the Kismet. When I remove my menu via Kismet and spawn the player without inventory, upon pressing Escape->Resume, the entire HUD reappears. (I solved it, but it was a keybind workaround and there are no options now, just esc->quit). Trial and Error seems to be a long…
SD 5.2.5 Fixes: * [Cooker] "Size out of bounds" is an error instead of a warning * [Cooker] "Can't find subgraph output" is an error instead of a warning * [3D View] PBR diffuse/spec prefers basecolor instead of diffuse * [3D View] Tiling does not work correctly with tesselation shaders * [Engine] Crash when instantiating…
No contradiction in the wiki there, I think. Maybe reading too much into it? To re-phrase it... you can use R and B channels for other texture data like a specular map, and you can use some options in the NVIDIA DDS exporter that will try to move that compression vector around, but it still will have to compress those…
Hi, I saw some mistakes in your folder. For the cube, you have to split all the faces with a little padding between them or you will have error when you will bake. You have to prepare the low poly with smoothing group too. These two errors lead to the black gradient you have. The difference between Unity and 3Ds Max for…
This. From experience Modo will at every point create geo with randomly flipped normals, double faces, double vertice and alot of other stuff that can't be fixed by hand and has to be done tthrough cleanup. Like Bridging a gap, extruding along spline, and so much more seem to cause flipped normals. Also you have to really…
your overall silhouette of the character is boring, lots of straight lines and not enough swooping lines. youre wasting tons of UV space, a lot of the clusters could be combined together. and you have errors in your normal bake. you know what i mean, those bright yellowish and red spots are errors. light your character…