Hi Everyone,
Im new with normal maps, im currently following milleniums shotgun tutorial.
Everything was going smoothly untill i came across normal mapping.
(look at the attachment) The screenshot at the top is just the low poly model and the screenshot at the bottom is WITH normal map. For some reason some parts get black in the mesh and i get smoothing errors.
Heres the 1st question: How can i fix the black errors in my mesh?
Im using xoliul shader and when i flip the green within the mat. editor the black parts are fixed but the ones that were good are now black... I already tried to flip the greens in photoshop, flip the green and red in max but it all doesnt work. :poly142:
Replies
the smoothing errors might be connected to smoothing groups. make sure that they are set up correctly on your lowpoly mesh.